Fix: (1) Windows stack overflow due to buffer too large in peer deserialize, (2) clean up some other stuff seen during debugging and reduce the sizes of some buffers due to Windows small stack size, (3) remove a redundant try/catch.

This commit is contained in:
Adam Ierymenko 2015-11-13 12:14:28 -08:00
parent 90f9415107
commit 0d9f33dc4f
12 changed files with 103 additions and 97 deletions

View file

@ -93,21 +93,22 @@ Node::Node(
_prng.encrypt12(_prngStream,_prngStream,sizeof(_prngStream));
}
std::string idtmp(dataStoreGet("identity.secret"));
if ((!idtmp.length())||(!RR->identity.fromString(idtmp))||(!RR->identity.hasPrivate())) {
TRACE("identity.secret not found, generating...");
RR->identity.generate();
idtmp = RR->identity.toString(true);
if (!dataStorePut("identity.secret",idtmp,true))
throw std::runtime_error("unable to write identity.secret");
}
RR->publicIdentityStr = RR->identity.toString(false);
RR->secretIdentityStr = RR->identity.toString(true);
idtmp = dataStoreGet("identity.public");
if (idtmp != RR->publicIdentityStr) {
if (!dataStorePut("identity.public",RR->publicIdentityStr,false))
throw std::runtime_error("unable to write identity.public");
{
std::string idtmp(dataStoreGet("identity.secret"));
if ((!idtmp.length())||(!RR->identity.fromString(idtmp))||(!RR->identity.hasPrivate())) {
TRACE("identity.secret not found, generating...");
RR->identity.generate();
idtmp = RR->identity.toString(true);
if (!dataStorePut("identity.secret",idtmp,true))
throw std::runtime_error("unable to write identity.secret");
}
RR->publicIdentityStr = RR->identity.toString(false);
RR->secretIdentityStr = RR->identity.toString(true);
idtmp = dataStoreGet("identity.public");
if (idtmp != RR->publicIdentityStr) {
if (!dataStorePut("identity.public",RR->publicIdentityStr,false))
throw std::runtime_error("unable to write identity.public");
}
}
try {
@ -662,7 +663,7 @@ void Node::backgroundThreadMain()
std::string Node::dataStoreGet(const char *name)
{
char buf[16384];
char buf[1024];
std::string r;
unsigned long olen = 0;
do {