Query both root and network controller for multicast last resort GATHER.
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4 changed files with 39 additions and 35 deletions
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@ -55,33 +55,6 @@
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#include "Node.hpp"
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#include "Array.hpp"
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/**
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* Chunk size for allocating queue entries
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*
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* Queue entries are allocated in chunks of this many and are added to a pool.
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* ZT_CLUSTER_MAX_QUEUE_GLOBAL must be evenly divisible by this.
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*/
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#define ZT_CLUSTER_QUEUE_CHUNK_SIZE 32
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/**
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* Maximum number of chunks to ever allocate
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*
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* This is a global sanity limit to prevent resource exhaustion attacks. It
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* works out to about 600mb of RAM. You'll never see this on a normal edge
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* node. We're unlikely to see this on a root server unless someone is DOSing
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* us. In that case cluster relaying will be affected but other functions
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* should continue to operate normally.
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*/
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#define ZT_CLUSTER_MAX_QUEUE_CHUNKS 8194
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/**
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* Max data per queue entry
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*
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* If we ever support larger transport MTUs this must be increased. The plus
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* 16 is just a small margin and has no special meaning.
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*/
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#define ZT_CLUSTER_SEND_QUEUE_DATA_MAX (ZT_UDP_DEFAULT_PAYLOAD_MTU + 16)
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namespace ZeroTier {
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static inline double _dist3d(int x1,int y1,int z1,int x2,int y2,int z2)
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