Refactor path stability stuff and add basic multipath support.

This commit is contained in:
Adam Ierymenko 2017-10-25 12:42:14 -07:00
parent 0d8b8d8426
commit 459f1e7bfb
14 changed files with 379 additions and 362 deletions

View file

@ -92,16 +92,13 @@ void Trace::peerLearnedNewPath(void *const tPtr,const uint64_t networkId,Peer &p
_send(tPtr,d,networkId);
}
void Trace::peerRedirected(void *const tPtr,const uint64_t networkId,Peer &peer,const SharedPtr<Path> &oldPath,const SharedPtr<Path> &newPath)
void Trace::peerRedirected(void *const tPtr,const uint64_t networkId,Peer &peer,const SharedPtr<Path> &newPath)
{
char tmp[128];
Dictionary<ZT_MAX_REMOTE_TRACE_SIZE> d;
d.add(ZT_REMOTE_TRACE_FIELD__EVENT,ZT_REMOTE_TRACE_EVENT__PEER_REDIRECTED_S);
d.add(ZT_REMOTE_TRACE_FIELD__NETWORK_ID,networkId);
d.add(ZT_REMOTE_TRACE_FIELD__REMOTE_ZTADDR,peer.address());
if (oldPath) {
d.add(ZT_REMOTE_TRACE_FIELD__OLD_REMOTE_PHYADDR,oldPath->address().toString(tmp));
}
if (newPath) {
d.add(ZT_REMOTE_TRACE_FIELD__REMOTE_PHYADDR,newPath->address().toString(tmp));
d.add(ZT_REMOTE_TRACE_FIELD__LOCAL_SOCKET,newPath->localSocket());