Refactor path stability stuff and add basic multipath support.

This commit is contained in:
Adam Ierymenko 2017-10-25 12:42:14 -07:00
parent 0d8b8d8426
commit 459f1e7bfb
14 changed files with 379 additions and 362 deletions

View file

@ -105,7 +105,7 @@ public:
void peerConfirmingUnknownPath(void *const tPtr,const uint64_t networkId,Peer &peer,const SharedPtr<Path> &path,const uint64_t packetId,const Packet::Verb verb);
void peerLearnedNewPath(void *const tPtr,const uint64_t networkId,Peer &peer,const SharedPtr<Path> &oldPath,const SharedPtr<Path> &newPath,const uint64_t packetId);
void peerRedirected(void *const tPtr,const uint64_t networkId,Peer &peer,const SharedPtr<Path> &oldPath,const SharedPtr<Path> &newPath);
void peerRedirected(void *const tPtr,const uint64_t networkId,Peer &peer,const SharedPtr<Path> &newPath);
void incomingPacketMessageAuthenticationFailure(void *const tPtr,const SharedPtr<Path> &path,const uint64_t packetId,const Address &source,const unsigned int hops,const char *reason);
void incomingPacketInvalid(void *const tPtr,const SharedPtr<Path> &path,const uint64_t packetId,const Address &source,const unsigned int hops,const Packet::Verb verb,const char *reason);