More clustering work.
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6 changed files with 323 additions and 185 deletions
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@ -271,22 +271,27 @@ enum ZT_ResultCode
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*/
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ZT_RESULT_OK = 0,
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// Fatal errors (>0, <1000)
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/**
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* Call produced no error but no action was taken
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*/
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ZT_RESULT_OK_IGNORED = 1,
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// Fatal errors (>100, <1000)
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/**
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* Ran out of memory
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*/
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ZT_RESULT_FATAL_ERROR_OUT_OF_MEMORY = 1,
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ZT_RESULT_FATAL_ERROR_OUT_OF_MEMORY = 100,
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/**
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* Data store is not writable or has failed
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*/
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ZT_RESULT_FATAL_ERROR_DATA_STORE_FAILED = 2,
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ZT_RESULT_FATAL_ERROR_DATA_STORE_FAILED = 101,
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/**
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* Internal error (e.g. unexpected exception indicating bug or build problem)
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*/
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ZT_RESULT_FATAL_ERROR_INTERNAL = 3,
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ZT_RESULT_FATAL_ERROR_INTERNAL = 102,
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// Non-fatal errors (>1000)
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@ -1090,59 +1095,97 @@ typedef struct
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} ZT_PeerList;
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/**
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* Types of stored objects that the core may wish to save or load
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* ZeroTier core state objects
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*
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* All of these objects can be persisted if desired. To preserve the
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* identity of a node and its address, the identity (public and secret)
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* must be saved at a minimum.
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*
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* The reference service implementation currently persists identity,
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* peer identities (for a period of time), planet, moons, and network
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* configurations. Other state is treated as ephemeral.
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*
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* All state objects should be replicated in cluster mode. The reference
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* clustering implementation uses a rumor mill algorithm in which state
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* updates that are accepted with RESULT_OK (but not RESULT_OK_IGNORED)
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* are flooded to all connected cluster peers. This results in updates
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* being flooded across the cluster until all cluster members have the
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* latest.
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*/
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enum ZT_StoredObjectType
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enum ZT_StateObjectType
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{
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/**
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* Node status information (reserved, not currently used)
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* Null object -- ignored
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*/
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ZT_STORED_OBJECT_STATUS = 0,
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ZT_STATE_OBJECT_NULL = 0,
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/**
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* String serialized public identity
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* identity.public
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*
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* Object ID: this node's address if known, or 0 if unknown (first query)
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* Canonical path: <HOME>/identity.public
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* Persistence: required
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*/
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ZT_STORED_OBJECT_IDENTITY_PUBLIC = 1,
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ZT_STATE_OBJECT_IDENTITY_PUBLIC = 1,
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/**
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* String serialized secret identity
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* identity.secret
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*
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* Object ID: this node's address if known, or 0 if unknown (first query)
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* Canonical path: <HOME>/identity.public
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* Persistence: required, should be stored with restricted permissions e.g. mode 0600 on *nix
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*/
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ZT_STORED_OBJECT_IDENTITY_SECRET = 1,
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ZT_STATE_OBJECT_IDENTITY_SECRET = 2,
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/**
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* Binary serialized peer state
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* A peer to which this node is communicating
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*
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* Object ID: peer address
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* Canonical path: <HOME>/peers.d/<ADDRESS> (10-digit hex address)
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* Persistence: optional, can be purged at any time
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*/
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ZT_STORED_OBJECT_PEER = 3,
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ZT_STATE_OBJECT_PEER = 3,
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/**
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* Identity (other node, not this one)
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* The identity of a known peer
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*
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* Object ID: peer address
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* Canonical path: <HOME>/iddb.d/<ADDRESS> (10-digit hex address)
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* Persistence: optional, can be purged at any time, recommended ttl 30-60 days
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*/
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ZT_STORED_OBJECT_IDENTITY = 4,
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ZT_STATE_OBJECT_PEER_IDENTITY = 4,
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/**
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* Network configuration object
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* Network configuration
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*
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* Object ID: peer address
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* Canonical path: <HOME>/networks.d/<NETWORKID>.conf (16-digit hex ID)
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* Persistence: required if network memberships should persist
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*/
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ZT_STORED_OBJECT_NETWORK_CONFIG = 5,
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ZT_STATE_OBJECT_NETWORK_CONFIG = 5,
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/**
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* Planet definition (object ID will be zero and should be ignored since there's only one)
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* The planet (there is only one per... well... planet!)
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*
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* Object ID: world ID of planet, or 0 if unknown (first query)
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* Canonical path: <HOME>/planet
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* Persistence: recommended
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*/
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ZT_STORED_OBJECT_PLANET = 6,
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ZT_STATE_OBJECT_PLANET = 6,
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/**
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* Moon definition
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* A moon (federated root set)
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*
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* Object ID: world ID of moon
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* Canonical path: <HOME>/moons.d/<ID>.moon (16-digit hex ID)
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* Persistence: required if moon memberships should persist
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*/
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ZT_STORED_OBJECT_MOON = 7,
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ZT_STATE_OBJECT_MOON = 7,
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/**
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* Multicast membership
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* IDs above this value will not be used by the core (and could be used as implementation-specific IDs)
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*/
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ZT_STORED_OBJECT_MULTICAST_MEMBERSHIP = 8,
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/**
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* IDs above this are never used by the core and are available for implementation use
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*/
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ZT_STORED_OBJECT__MAX_TYPE_ID = 255
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ZT_STATE_OBJECT__MAX_ID = 255
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};
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/**
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@ -1221,59 +1264,38 @@ typedef void (*ZT_EventCallback)(
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const void *); /* Event payload (if applicable) */
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/**
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* Function to get an object from the data store
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* Callback for storing and/or publishing state information
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*
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* Parameters: (1) object name, (2) buffer to fill, (3) size of buffer, (4)
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* index in object to start reading, (5) result parameter that must be set
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* to the actual size of the object if it exists.
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* See ZT_StateObjectType docs for information about each state object type
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* and when and if it needs to be persisted.
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*
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* Object names can contain forward slash (/) path separators. They will
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* never contain .. or backslash (\), so this is safe to map as a Unix-style
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* path if the underlying storage permits. For security reasons we recommend
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* returning errors if .. or \ are used.
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*
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* The function must return the actual number of bytes read. If the object
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* doesn't exist, it should return -1. -2 should be returned on other errors
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* such as errors accessing underlying storage.
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*
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* If the read doesn't fit in the buffer, the max number of bytes should be
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* read. The caller may call the function multiple times to read the whole
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* object.
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* An object of length -1 is sent to indicate that an object should be
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* deleted.
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*/
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typedef long (*ZT_DataStoreGetFunction)(
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typedef void (*ZT_StatePutFunction)(
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ZT_Node *, /* Node */
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void *, /* User ptr */
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void *, /* Thread ptr */
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const char *,
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void *,
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unsigned long,
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unsigned long,
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unsigned long *);
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enum ZT_StateObjectType, /* State object type */
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uint64_t, /* State object ID (if applicable) */
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const void *, /* State object data */
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int); /* Length of data or -1 to delete */
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/**
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* Function to store an object in the data store
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* Callback for retrieving stored state information
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*
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* Parameters: (1) node, (2) user ptr, (3) object name, (4) object data,
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* (5) object size, (6) secure? (bool).
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*
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* If secure is true, the file should be set readable and writable only
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* to the user running ZeroTier One. What this means is platform-specific.
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*
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* Name semantics are the same as the get function. This must return zero on
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* success. You can return any OS-specific error code on failure, as these
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* may be visible in logs or error messages and might aid in debugging.
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*
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* If the data pointer is null, this must be interpreted as a delete
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* operation.
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* This function should return the number of bytes actually stored to the
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* buffer or -1 if the state object was not found or the buffer was too
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* small to store it.
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*/
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typedef int (*ZT_DataStorePutFunction)(
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ZT_Node *,
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void *,
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typedef int (*ZT_StateGetFunction)(
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ZT_Node *, /* Node */
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void *, /* User ptr */
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void *, /* Thread ptr */
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const char *,
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const void *,
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unsigned long,
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int);
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enum ZT_StateObjectType, /* State object type */
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uint64_t, /* State object ID (if applicable) */
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void *, /* Buffer to store state object data */
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unsigned int); /* Length of data buffer in bytes */
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/**
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* Function to send a ZeroTier packet out over the wire
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@ -1381,14 +1403,14 @@ struct ZT_Node_Callbacks
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long version;
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/**
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* REQUIRED: Function to get objects from persistent storage
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* REQUIRED: Function to store and/or replicate state objects
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*/
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ZT_DataStoreGetFunction dataStoreGetFunction;
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ZT_StatePutFunction statePutFunction;
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/**
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* REQUIRED: Function to store objects in persistent storage
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* REQUIRED: Function to retrieve state objects from an object store
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*/
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ZT_DataStorePutFunction dataStorePutFunction;
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ZT_StateGetFunction stateGetFunction;
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/**
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* REQUIRED: Function to send packets over the physical wire
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@ -1449,6 +1471,49 @@ enum ZT_ResultCode ZT_Node_new(ZT_Node **node,void *uptr,void *tptr,const struct
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*/
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void ZT_Node_delete(ZT_Node *node);
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/**
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* Notify node of an update to a state object
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*
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* This can be called after node startup to restore cached state objects such
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* as network configurations for joined networks, planet, moons, etc. See
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* the documentation of ZT_StateObjectType for more information. It's okay
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* to call this for everything in the object store, but note that the node
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* will automatically query for some core objects like identities so supplying
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* these via this function is not necessary.
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*
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* Unless clustering is being implemented this function doesn't need to be
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* used after startup. It could be called in response to filesystem changes
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* to allow some degree of live configurability by filesystem observation.
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*
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* The return value of this function indicates whether the update was accepted
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* as new. A return value of ZT_RESULT_OK indicates that the node gleaned new
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* information from this update and that therefore (in cluster rumor mill mode)
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* this update should be distributed to other members of a cluster. A return
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* value of ZT_RESULT_OK_IGNORED indicates that the object did not provide any
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* new information and therefore should not be propagated in a cluster.
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*
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* If clustering isn't being implemented the return value of this function can
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* generally be ignored.
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*
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* ZT_RESULT_ERROR_BAD_PARAMETER can be returned if the parameter was invalid
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* or not applicable. Object stores may delete the object in this case.
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*
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* @param node Node instance
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* @param tptr Thread pointer to pass to functions/callbacks resulting from this call
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* @param type State object type
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* @param id State object ID
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* @param data State object data
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* @param len Length of state object data in bytes
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* @return ZT_RESULT_OK if object was accepted or ZT_RESULT_OK_IGNORED if non-informative, error if object was invalid
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*/
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enum ZT_ResultCode ZT_Node_processStateUpdate(
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ZT_Node *node,
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void *tptr,
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ZT_StateObjectType type,
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uint64_t id,
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const void *data,
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unsigned int len);
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/**
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* Process a packet received from the physical wire
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*
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