Bunch of work in progress on new socket multiplexer and plumbing for TCP jailbreaking... Don't try to build, won't yet.
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7 changed files with 1014 additions and 68 deletions
139
node/Socket.hpp
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node/Socket.hpp
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/*
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* ZeroTier One - Global Peer to Peer Ethernet
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* Copyright (C) 2011-2014 ZeroTier Networks LLC
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* --
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*
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* ZeroTier may be used and distributed under the terms of the GPLv3, which
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* are available at: http://www.gnu.org/licenses/gpl-3.0.html
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*
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* If you would like to embed ZeroTier into a commercial application or
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* redistribute it in a modified binary form, please contact ZeroTier Networks
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* LLC. Start here: http://www.zerotier.com/
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*/
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#ifndef ZT_SOCKET_HPP
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#define ZT_SOCKET_HPP
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#include <list>
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#include "Constants.hpp"
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#include "InetAddress.hpp"
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#include "AtomicCounter.hpp"
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#include "SharedPtr.hpp"
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#include "NonCopyable.hpp"
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#ifdef __WINDOWS__
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#include <WinSock2.h>
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#include <WS2tcpip.h>
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#include <Windows.h>
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#endif
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/**
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* Maximum discrete message length supported by all socket types
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*/
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#define ZT_SOCKET_MAX_MESSAGE_LEN 4096
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namespace ZeroTier {
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class SocketManager;
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/**
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* Base class of all socket types
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*
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* Socket implementations are tightly bound to SocketManager.
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*/
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class Socket : NonCopyable
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{
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friend class SharedPtr<Socket>;
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friend class SocketManager;
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public:
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enum Type
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{
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ZT_SOCKET_TYPE_UDP_V4,
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ZT_SOCKET_TYPE_UDP_V6,
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ZT_SOCKET_TYPE_TCP
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};
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virtual ~Socket() {}
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/**
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* @return Socket type
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*/
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inline Type type() const
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throw()
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{
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return _type;
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}
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/**
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* @return True if this is a TCP socket
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*/
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inline bool isTCP() const
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throw()
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{
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return (_type == ZT_SOCKET_TYPE_TCP);
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}
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/**
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* @return True if socket is available for sending/receiving of data
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*/
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virtual bool isOpen() const = 0;
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/**
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* Send a ZeroTier message packet
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*
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* @param to Destination address (ignored in connected TCP sockets)
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* @param msg Message data
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* @param msglen Message length (max 16384 bytes)
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* @return True if send appears successful on our end, false if e.g. address type unreachable from this socket
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*/
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virtual bool send(const InetAddress &to,const void *msg,unsigned int msglen) = 0;
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protected:
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// Called only by SocketManager, should return false if socket is no longer open/valid (e.g. connection drop or other fatal error)
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virtual bool notifyAvailableForRead(const SharedPtr<Socket> &self,SocketManager *sm) = 0;
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virtual bool notifyAvailableForWrite(const SharedPtr<Socket> &self,SocketManager *sm) = 0;
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private:
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#ifdef __WINDOWS__
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Socket(Type t,SOCKET sock) :
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_sock(sock),
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_type(t)
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{
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}
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#else
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Socket(Type t,int sock) :
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_sock(sock),
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_type(t)
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{
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}
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#endif
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#ifdef __WINDOWS__
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SOCKET _sock;
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#else
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int _sock;
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#endif
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Type _type;
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AtomicCounter __refCount;
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};
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}; // namespace ZeroTier
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#endif
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