Bunch of work in progress on new socket multiplexer and plumbing for TCP jailbreaking... Don't try to build, won't yet.
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7 changed files with 1014 additions and 68 deletions
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node/SocketManager.hpp
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node/SocketManager.hpp
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/*
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* ZeroTier One - Global Peer to Peer Ethernet
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* Copyright (C) 2011-2014 ZeroTier Networks LLC
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* --
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*
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* ZeroTier may be used and distributed under the terms of the GPLv3, which
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* are available at: http://www.gnu.org/licenses/gpl-3.0.html
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*
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* If you would like to embed ZeroTier into a commercial application or
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* redistribute it in a modified binary form, please contact ZeroTier Networks
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* LLC. Start here: http://www.zerotier.com/
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*/
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#ifndef ZT_SOCKETMANAGER_HPP
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#define ZT_SOCKETMANAGER_HPP
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#include <stdio.h>
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#include <stdlib.h>
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#ifdef __WINDOWS__
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#include <WinSock2.h>
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#include <WS2tcpip.h>
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#include <Windows.h>
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#else
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#include <unistd.h>
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#include <sys/time.h>
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#include <sys/types.h>
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#include <sys/select.h>
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#endif
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#include <map>
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#include <stdexcept>
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#include "Constants.hpp"
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#include "SharedPtr.hpp"
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#include "InetAddress.hpp"
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#include "Socket.hpp"
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#include "TcpSocket.hpp"
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#include "UdpSocket.hpp"
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#include "Mutex.hpp"
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#include "NonCopyable.hpp"
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#include "Buffer.hpp"
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namespace ZeroTier {
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/**
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* Socket I/O multiplexer
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*
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* This wraps select(), epoll(), etc. and handles creation of Sockets.
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*/
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class SocketManager : NonCopyable
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{
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friend class Socket;
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friend class UdpSocket;
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friend class TcpSocket;
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public:
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/**
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* @param localUdpPort Local UDP port to bind or 0 for no UDP support
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* @param localTcpPort Local TCP port to listen to or 0 for no incoming TCP connect support
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* @param packetHandler Function to call when packets are received by a socket
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* @param arg Second argument to packetHandler()
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* @throws std::runtime_error Could not bind local port(s) or open socket(s)
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*/
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SocketManager(int localUdpPort,int localTcpPort,void (*packetHandler)(const SharedPtr<Socket> &,void *,const InetAddress &,Buffer<ZT_SOCKET_MAX_MESSAGE_LEN> &),void *arg);
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~SocketManager();
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/**
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* Send a message to a remote peer
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*
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* If 'tcp' is true an existing TCP socket will be used or an attempt will
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* be made to connect if one is not available. The message will be placed
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* in the connecting TCP socket's outgoing queue, so if the connection
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* succeeds the message will be sent. Otherwise it will be dropped.
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*
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* @param to Destination address
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* @param tcp Use TCP?
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* @param msg Message to send
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* @param msglen Length of message
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*/
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bool send(const InetAddress &to,bool tcp,const void *msg,unsigned int msglen);
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/**
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* Send a UDP packet with a limited IP TTL
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*
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* @param to Destination address
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* @param hopLimit IP TTL
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*/
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bool sendFirewallOpener(const InetAddress &to,int hopLimit);
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/**
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* Perform I/O polling operation (e.g. select())
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*
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* If called concurrently, one will block until the other completes.
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*
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* @param timeout Timeout in milliseconds, may return sooner if whack() is called
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*/
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void poll(unsigned long timeout);
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/**
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* Cause current or next blocking poll() operation to timeout immediately
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*/
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void whack();
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private:
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// Called by socket implementations when a packet is received
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inline void handleReceivedPacket(const SharedPtr<Socket> &sock,const InetAddress &from,Buffer<ZT_SOCKET_MAX_MESSAGE_LEN> &data)
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throw()
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{
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try {
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_packetHandler(sock,_arg,from,data);
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} catch ( ... ) {} // handlers shouldn't throw
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}
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// Called by socket implementations to register or unregister for available-for-write notification on underlying _sock
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inline void startNotifyWrite(const Socket *sock)
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throw()
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{
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_fdSetLock.lock();
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FD_SET(sock->_sock,&_writefds);
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_fdSetLock.unlock();
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}
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inline void stopNotifyWrite(const Socket *sock)
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throw()
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{
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_fdSetLock.lock();
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FD_CLR(sock->_sock,&_writefds);
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_fdSetLock.unlock();
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}
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inline void _closeSockets()
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throw()
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{
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#ifdef __WINDOWS__
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if (_whackSendPipe != INVALID_SOCKET)
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::closesocket(_whackSendPipe);
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if (_whackReceivePipe != INVALID_SOCKET)
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::closesocket(_whackReceivePipe);
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if (_tcpV4ListenSocket != INVALID_SOCKET)
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::closesocket(s);
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if (_tcpV6ListenSocket != INVALID_SOCKET)
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::closesocket(s);
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#else
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if (_whackSendPipe > 0)
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::close(_whackSendPipe);
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if (_whackReceivePipe > 0)
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::close(_whackReceivePipe);
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if (_tcpV4ListenSocket > 0)
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::close(_tcpV4ListenSocket);
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if (_tcpV4ListenSocket > 0)
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::close(_tcpV6ListenSocket);
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#endif
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}
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#ifdef __WINDOWS__
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SOCKET _whackSendPipe;
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SOCKET _whackReceivePipe;
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#else
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int _whackSendPipe;
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int _whackReceivePipe;
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#endif
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Mutex::Lock _whackSendPipe_m;
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#ifdef __WINDOWS__
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SOCKET _tcpV4ListenSocket;
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SOCKET _tcpV6ListenSocket;
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#else
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int _tcpV4ListenSocket;
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int _tcpV6ListenSocket;
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#endif
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SharedPtr<Socket> _udpV4Socket;
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SharedPtr<Socket> _udpV6Socket;
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fd_set _readfds;
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fd_set _writefds;
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int _nfds;
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Mutex _fdSetLock;
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std::map< InetAddress,SharedPtr<Socket> > _tcpSockets;
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Mutex _tcpSockets_m;
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void (*_packetHandler)(const SharedPtr<Socket> &,void *,const InetAddress &,Buffer<ZT_SOCKET_MAX_MESSAGE_LEN> &);
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void *_arg;
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Mutex _pollLock;
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};
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} // namespace ZeroTier
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#endif
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