Add prometheus metrics for Central controllers (#1969)
* add header-only prometheus lib to ext * rename folder * Undo rename directory * prometheus simpleapi included on mac & linux * wip * wire up some controller stats * Get windows building with prometheus * bsd build flags for prometheus * Fix multiple network join from environment entrypoint.sh.release (#1961) * _bond_m guards _bond, not _paths_m (#1965) * Fix: warning: mutex '_aqm_m' is not held on every path through here [-Wthread-safety-analysis] (#1964) * Serve prom metrics from /metrics endpoint * Add prom metrics for Central controller specific things * reorganize metric initialization * testing out a labled gauge on Networks * increment error counter on throw * Consolidate metrics definitions Put all metric definitions into node/Metrics.hpp. Accessed as needed from there. * Revert "testing out a labled gauge on Networks" This reverts commit 499ed6d95e11452019cdf48e32ed4cd878c2705b. * still blows up but adding to the record for completeness right now * Fix runtime issues with metrics * Add metrics files to visual studio project * Missed an "extern" * add copyright headers to new files * Add metrics for sent/received bytes (total) * put /metrics endpoint behind auth * sendto returns int on Win32 --------- Co-authored-by: Leonardo Amaral <leleobhz@users.noreply.github.com> Co-authored-by: Brenton Bostick <bostick@gmail.com>
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#include <prometheus/registry.h>
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#include <prometheus/gauge.h>
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#include <prometheus/text_serializer.h>
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#include <array>
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#include <chrono>
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#include <cstdlib>
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#include <memory>
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#include <string>
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#include <thread>
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#include <iostream>
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// use prometheus namespace
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using namespace prometheus;
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// for clarity, we deduce the required types
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using IntegerGauge = Gauge<int64_t>;
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using FloatingGauge = Gauge<double>;
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using IntegerGaugeFamily = CustomFamily<IntegerGauge>;
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using FloatingGaugeFamily = CustomFamily<FloatingGauge>;
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// create global registry for use it from our classes
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static Registry globalRegistry;
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class MyClass {
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IntegerGaugeFamily& gaugeFamily1 { IntegerGauge::Family::Build(globalRegistry,
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"gauge_family_1", "gauge for check integer functionality",
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{{"type","integer"}} ) };
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IntegerGauge& gauge11{ gaugeFamily1.Add({{"number", "1"}}) };
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IntegerGauge& gauge12{ gaugeFamily1.Add({{"number", "2"}}) };
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IntegerGauge& gauge13{ gaugeFamily1.Add({{"number", "3"}}) };
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FloatingGaugeFamily& gaugeFamily2 { FloatingGauge::Family::Build(globalRegistry,
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"gauge_family_2", "gauge for check floating functionality",
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{{"type","float"}} ) };
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FloatingGauge& gauge21{ gaugeFamily2.Add({{"number", "1"}}) };
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FloatingGauge& gauge22{ gaugeFamily2.Add({{"number", "2"}}) };
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FloatingGauge& gauge23{ gaugeFamily2.Add({{"number", "3"}}) };
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public:
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MyClass() = default;
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void member_to_do_something() {
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const int random_value = std::rand();
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if (random_value & 1 ) gauge11++; else gauge11--;
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if (random_value & (1 << 1)) gauge12++; else gauge12--;
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if (random_value & (1 << 2)) gauge13++; else gauge13--;
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if (random_value & (1 << 3)) gauge21++; else gauge21--;
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if (random_value & (1 << 4)) gauge22++; else gauge22--;
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if (random_value & (1 << 5)) gauge23++; else gauge23--;
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}
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};
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int main() {
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MyClass myClass;
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for (;; ) {
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std::this_thread::sleep_for(std::chrono::seconds(1));
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myClass.member_to_do_something();
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TextSerializer text_serializer;
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text_serializer.Serialize(std::cout, globalRegistry.Collect());
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}
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}
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