Refactor some JSON stuff for performance, and fix a build error.

This commit is contained in:
Adam Ierymenko 2017-01-10 13:51:10 -08:00
parent 6fb49f68fc
commit a064e19b8a
7 changed files with 188 additions and 218 deletions

View file

@ -31,7 +31,7 @@ bool JSONDB::put(const std::string &n,const nlohmann::json &obj)
if (!path.length())
return false;
const std::string buf(obj.dump(2));
const std::string buf(OSUtils::jsonDump(obj));
if (!OSUtils::writeFile(path.c_str(),buf))
return false;
@ -69,7 +69,7 @@ const nlohmann::json &JSONDB::get(const std::string &n,unsigned long maxSinceChe
if (e->second.lastModifiedOnDisk != lm) {
if (OSUtils::readFile(path.c_str(),buf)) {
try {
e->second.obj = nlohmann::json::parse(buf);
e->second.obj = OSUtils::jsonParse(buf);
e->second.lastModifiedOnDisk = lm; // don't update these if there is a parse error -- try again and again ASAP
e->second.lastCheck = now;
@ -91,7 +91,7 @@ const nlohmann::json &JSONDB::get(const std::string &n,unsigned long maxSinceChe
const uint64_t lm = OSUtils::getLastModified(path.c_str());
_E &e2 = _db[n];
try {
e2.obj = nlohmann::json::parse(buf);
e2.obj = OSUtils::jsonParse(buf);
} catch ( ... ) {
e2.obj = _EMPTY_JSON;
buf = "{}";