added skeletons for join and about windows. moving things around a little bit too
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14 changed files with 78 additions and 0 deletions
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@ -1,131 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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namespace WinUI
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{
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/// <summary>
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/// Interaction logic for NetworkInfoView.xaml
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/// </summary>
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public partial class NetworkInfoView : UserControl
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{
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public ZeroTierNetwork network;
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public NetworkInfoView(ZeroTierNetwork network)
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{
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InitializeComponent();
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this.network = network;
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UpdateNetworkData();
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allowDefault.Checked += AllowDefault_CheckStateChanged;
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allowDefault.Unchecked += AllowDefault_CheckStateChanged;
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allowGlobal.Checked += AllowGlobal_CheckStateChanged;
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allowGlobal.Unchecked += AllowGlobal_CheckStateChanged;
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allowManaged.Checked += AllowManaged_CheckStateChanged;
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allowManaged.Unchecked += AllowManaged_CheckStateChanged;
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}
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private void UpdateNetworkData()
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{
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if (this.networkId.Text != network.NetworkId)
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this.networkId.Text = network.NetworkId;
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if (this.networkName.Text != network.NetworkName)
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this.networkName.Text = network.NetworkName;
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if (this.networkStatus.Text != network.NetworkStatus)
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this.networkStatus.Text = network.NetworkStatus;
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if (this.networkType.Text != network.NetworkType)
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this.networkType.Text = network.NetworkType;
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if (this.macAddress.Text != network.MacAddress)
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this.macAddress.Text = network.MacAddress;
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if (this.mtu.Text != network.MTU.ToString())
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this.mtu.Text = network.MTU.ToString();
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this.broadcastEnabled.Text = (network.BroadcastEnabled ? "ENABLED" : "DISABLED");
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this.bridgingEnabled.Text = (network.Bridge ? "ENABLED" : "DISABLED");
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if (this.deviceName.Text != network.DeviceName)
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this.deviceName.Text = network.DeviceName;
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string iplist = "";
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for (int i = 0; i < network.AssignedAddresses.Length; ++i)
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{
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iplist += network.AssignedAddresses[i];
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if (i < (network.AssignedAddresses.Length - 1))
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iplist += "\n";
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}
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if (this.managedIps.Text != iplist)
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this.managedIps.Text = iplist;
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this.allowDefault.IsChecked = network.AllowDefault;
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this.allowGlobal.IsChecked = network.AllowGlobal;
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this.allowManaged.IsChecked = network.AllowManaged;
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}
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public bool HasNetwork(ZeroTierNetwork network)
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{
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if (this.network.NetworkId.Equals(network.NetworkId))
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return true;
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return false;
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}
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public void SetNetworkInfo(ZeroTierNetwork network)
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{
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this.network = network;
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UpdateNetworkData();
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}
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private void leaveButton_Click(object sender, RoutedEventArgs e)
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{
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APIHandler.Instance.LeaveNetwork(network.NetworkId);
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}
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private void AllowManaged_CheckStateChanged(object sender, RoutedEventArgs e)
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{
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CheckBox cb = sender as CheckBox;
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APIHandler.Instance.JoinNetwork(network.NetworkId,
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allowManaged.IsChecked ?? false,
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allowGlobal.IsChecked ?? false,
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allowDefault.IsChecked ?? false);
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}
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private void AllowGlobal_CheckStateChanged(object sender, RoutedEventArgs e)
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{
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CheckBox cb = sender as CheckBox;
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APIHandler.Instance.JoinNetwork(network.NetworkId,
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allowManaged.IsChecked ?? false,
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allowGlobal.IsChecked ?? false,
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allowDefault.IsChecked ?? false);
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}
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private void AllowDefault_CheckStateChanged(object sender, RoutedEventArgs e)
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{
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CheckBox cb = sender as CheckBox;
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APIHandler.Instance.JoinNetwork(network.NetworkId,
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allowManaged.IsChecked ?? false,
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allowGlobal.IsChecked ?? false,
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allowDefault.IsChecked ?? false);
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}
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}
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}
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