The concept of link desperation (escalating to less desirable transports) simplifies a ton of stuff. Loads of spaghetti logic can die since we no longer have to make these decisions down in the core.
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11 changed files with 180 additions and 428 deletions
124
node/Path.hpp
124
node/Path.hpp
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@ -33,6 +33,7 @@
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#include <stdexcept>
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#include <string>
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#include <algorithm>
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#include "Constants.hpp"
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#include "InetAddress.hpp"
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@ -49,42 +50,28 @@ namespace ZeroTier {
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class Path
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{
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public:
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enum Type
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{
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PATH_TYPE_NULL = 0,
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PATH_TYPE_UDP = 1,
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PATH_TYPE_TCP_OUT = 2,
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PATH_TYPE_TCP_IN = 3
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};
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Path() :
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_lastSend(0),
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_lastReceived(0),
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_lastPing(0),
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_addr(),
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_type(PATH_TYPE_NULL),
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_lastReceiveDesperation(0),
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_fixed(false) {}
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Path(const Path &p)
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{
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memcpy(this,&p,sizeof(Path));
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}
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Path(const Path &p) throw() { memcpy(this,&p,sizeof(Path)); }
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Path(const InetAddress &addr,Type t,bool fixed = false) :
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Path(const InetAddress &addr,bool fixed) :
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_lastSend(0),
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_lastReceived(0),
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_lastPing(0),
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_addr(addr),
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_type(t),
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_lastReceiveDesperation(0),
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_fixed(fixed) {}
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inline void init(const InetAddress &addr,Type t,bool fixed = false)
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inline void init(const InetAddress &addr,bool fixed)
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{
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_lastSend = 0;
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_lastReceived = 0;
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_lastPing = 0;
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_addr = addr;
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_type = t;
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_lastReceiveDesperation = 0;
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_fixed = fixed;
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}
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@ -97,19 +84,54 @@ public:
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inline const InetAddress &address() const throw() { return _addr; }
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inline Type type() const throw() { return _type; }
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inline bool tcp() const throw() { return ((_type == PATH_TYPE_TCP_IN)||(_type == PATH_TYPE_TCP_OUT)); }
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inline uint64_t lastSend() const throw() { return _lastSend; }
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inline uint64_t lastReceived() const throw() { return _lastReceived; }
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inline uint64_t lastPing() const throw() { return _lastPing; }
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inline int lastReceiveDesperation() const throw() { return _lastReceiveDesperation; }
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/**
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* Called when a packet is sent to this path
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*
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* @param t Time of send
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*/
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inline void sent(uint64_t t) throw() { _lastSend = t; }
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/**
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* Called when a packet is received from this path
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*
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* @param t Time of receive
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* @param d Link desperation of receive
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*/
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inline void received(uint64_t t,int d) throw() { _lastReceived = t; _lastReceiveDesperation = d; }
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/**
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* @return Is this a fixed path?
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*/
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inline bool fixed() const throw() { return _fixed; }
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/**
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* @param f New value of fixed path flag
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*/
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inline void setFixed(bool f) throw() { _fixed = f; }
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inline void sent(uint64_t t) throw() { _lastSend = t; }
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inline void received(uint64_t t) throw() { _lastReceived = t; }
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inline void pinged(uint64_t t) throw() { _lastPing = t; }
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/**
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* Compute path desperation
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*
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* Path desperation affects escalation to less efficient fallback
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* transports such as TCP or HTTP relaying.
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*
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* Right now we only escalate desperation for fixed paths, which
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* are paths to supernodes. This causes our fallback tunneling
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* mechanisms to kick in.
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*
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* @param now Current time
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* @return Path desperation, starting at 0
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*/
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inline int desperation(uint64_t now) const
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{
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if ((_lastSend > _lastReceived)&&(_fixed))
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return std::max(_lastReceiveDesperation,(int)((_lastSend - _lastReceived) / ZT_DESPERATION_INCREMENT));
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return _lastReceiveDesperation;
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}
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/**
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* @param now Current time
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@ -118,53 +140,37 @@ public:
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inline bool active(uint64_t now) const
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throw()
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{
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return ((_addr)&&((_fixed)||((now - _lastReceived) < ZT_PEER_PATH_ACTIVITY_TIMEOUT)));
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return ( (_fixed) || ((now - _lastReceived) < ZT_PEER_PATH_ACTIVITY_TIMEOUT) );
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}
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/**
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* @return Human-readable address and other information about this path, some computed as of current time
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* @param now Current time
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* @return Human-readable address and other information about this path
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*/
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inline std::string toString() const
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inline std::string toString(uint64_t now) const
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{
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uint64_t now = Utils::now();
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char tmp[1024];
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const char *t = "";
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switch(_type) {
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case PATH_TYPE_NULL: t = "null"; break;
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case PATH_TYPE_UDP: t = "udp"; break;
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case PATH_TYPE_TCP_OUT: t = "tcp_out"; break;
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case PATH_TYPE_TCP_IN: t = "tcp_in"; break;
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}
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Utils::snprintf(tmp,sizeof(tmp),"%s;%s;%lld;%lld;%lld;%s",
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t,
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Utils::snprintf(tmp,sizeof(tmp),"%s(%s)",
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_addr.toString().c_str(),
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(long long)((_lastSend != 0) ? ((now - _lastSend) / 1000LL) : -1),
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(long long)((_lastReceived != 0) ? ((now - _lastReceived) / 1000LL) : -1),
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(long long)((_lastPing != 0) ? ((now - _lastPing) / 1000LL) : -1),
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((_fixed) ? "fixed" : (active(now) ? "active" : "inactive"))
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);
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return std::string(tmp);
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}
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inline bool operator==(const Path &p) const throw() { return ((_addr == p._addr)&&(_type == p._type)); }
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inline bool operator!=(const Path &p) const throw() { return ((_addr != p._addr)||(_type != p._type)); }
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inline bool operator<(const Path &p) const
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throw()
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{
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if (_addr == p._addr)
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return ((int)_type < (int)p._type);
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else return (_addr < p._addr);
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}
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inline bool operator>(const Path &p) const throw() { return (p < *this); }
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inline bool operator<=(const Path &p) const throw() { return !(p < *this); }
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inline bool operator>=(const Path &p) const throw() { return !(*this < p); }
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inline operator bool() const throw() { return (_addr); }
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inline bool operator==(const Path &p) const throw() { return (_addr == p._addr); }
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inline bool operator!=(const Path &p) const throw() { return (_addr != p._addr); }
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inline bool operator<(const Path &p) const throw() { return (_addr < p._addr); }
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inline bool operator>(const Path &p) const throw() { return (_addr > p._addr); }
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inline bool operator<=(const Path &p) const throw() { return (_addr <= p._addr); }
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inline bool operator>=(const Path &p) const throw() { return (_addr >= p._addr); }
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private:
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volatile uint64_t _lastSend;
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volatile uint64_t _lastReceived;
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volatile uint64_t _lastPing;
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uint64_t _lastSend;
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uint64_t _lastReceived;
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InetAddress _addr;
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Type _type;
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int _lastReceiveDesperation;
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bool _fixed;
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};
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