The concept of link desperation (escalating to less desirable transports) simplifies a ton of stuff. Loads of spaghetti logic can die since we no longer have to make these decisions down in the core.

This commit is contained in:
Adam Ierymenko 2015-04-02 17:54:56 -07:00
parent 5f51653f9c
commit a69e1876f1
11 changed files with 180 additions and 428 deletions

View file

@ -33,6 +33,7 @@
#include <stdexcept>
#include <string>
#include <algorithm>
#include "Constants.hpp"
#include "InetAddress.hpp"
@ -49,42 +50,28 @@ namespace ZeroTier {
class Path
{
public:
enum Type
{
PATH_TYPE_NULL = 0,
PATH_TYPE_UDP = 1,
PATH_TYPE_TCP_OUT = 2,
PATH_TYPE_TCP_IN = 3
};
Path() :
_lastSend(0),
_lastReceived(0),
_lastPing(0),
_addr(),
_type(PATH_TYPE_NULL),
_lastReceiveDesperation(0),
_fixed(false) {}
Path(const Path &p)
{
memcpy(this,&p,sizeof(Path));
}
Path(const Path &p) throw() { memcpy(this,&p,sizeof(Path)); }
Path(const InetAddress &addr,Type t,bool fixed = false) :
Path(const InetAddress &addr,bool fixed) :
_lastSend(0),
_lastReceived(0),
_lastPing(0),
_addr(addr),
_type(t),
_lastReceiveDesperation(0),
_fixed(fixed) {}
inline void init(const InetAddress &addr,Type t,bool fixed = false)
inline void init(const InetAddress &addr,bool fixed)
{
_lastSend = 0;
_lastReceived = 0;
_lastPing = 0;
_addr = addr;
_type = t;
_lastReceiveDesperation = 0;
_fixed = fixed;
}
@ -97,19 +84,54 @@ public:
inline const InetAddress &address() const throw() { return _addr; }
inline Type type() const throw() { return _type; }
inline bool tcp() const throw() { return ((_type == PATH_TYPE_TCP_IN)||(_type == PATH_TYPE_TCP_OUT)); }
inline uint64_t lastSend() const throw() { return _lastSend; }
inline uint64_t lastReceived() const throw() { return _lastReceived; }
inline uint64_t lastPing() const throw() { return _lastPing; }
inline int lastReceiveDesperation() const throw() { return _lastReceiveDesperation; }
/**
* Called when a packet is sent to this path
*
* @param t Time of send
*/
inline void sent(uint64_t t) throw() { _lastSend = t; }
/**
* Called when a packet is received from this path
*
* @param t Time of receive
* @param d Link desperation of receive
*/
inline void received(uint64_t t,int d) throw() { _lastReceived = t; _lastReceiveDesperation = d; }
/**
* @return Is this a fixed path?
*/
inline bool fixed() const throw() { return _fixed; }
/**
* @param f New value of fixed path flag
*/
inline void setFixed(bool f) throw() { _fixed = f; }
inline void sent(uint64_t t) throw() { _lastSend = t; }
inline void received(uint64_t t) throw() { _lastReceived = t; }
inline void pinged(uint64_t t) throw() { _lastPing = t; }
/**
* Compute path desperation
*
* Path desperation affects escalation to less efficient fallback
* transports such as TCP or HTTP relaying.
*
* Right now we only escalate desperation for fixed paths, which
* are paths to supernodes. This causes our fallback tunneling
* mechanisms to kick in.
*
* @param now Current time
* @return Path desperation, starting at 0
*/
inline int desperation(uint64_t now) const
{
if ((_lastSend > _lastReceived)&&(_fixed))
return std::max(_lastReceiveDesperation,(int)((_lastSend - _lastReceived) / ZT_DESPERATION_INCREMENT));
return _lastReceiveDesperation;
}
/**
* @param now Current time
@ -118,53 +140,37 @@ public:
inline bool active(uint64_t now) const
throw()
{
return ((_addr)&&((_fixed)||((now - _lastReceived) < ZT_PEER_PATH_ACTIVITY_TIMEOUT)));
return ( (_fixed) || ((now - _lastReceived) < ZT_PEER_PATH_ACTIVITY_TIMEOUT) );
}
/**
* @return Human-readable address and other information about this path, some computed as of current time
* @param now Current time
* @return Human-readable address and other information about this path
*/
inline std::string toString() const
inline std::string toString(uint64_t now) const
{
uint64_t now = Utils::now();
char tmp[1024];
const char *t = "";
switch(_type) {
case PATH_TYPE_NULL: t = "null"; break;
case PATH_TYPE_UDP: t = "udp"; break;
case PATH_TYPE_TCP_OUT: t = "tcp_out"; break;
case PATH_TYPE_TCP_IN: t = "tcp_in"; break;
}
Utils::snprintf(tmp,sizeof(tmp),"%s;%s;%lld;%lld;%lld;%s",
t,
Utils::snprintf(tmp,sizeof(tmp),"%s(%s)",
_addr.toString().c_str(),
(long long)((_lastSend != 0) ? ((now - _lastSend) / 1000LL) : -1),
(long long)((_lastReceived != 0) ? ((now - _lastReceived) / 1000LL) : -1),
(long long)((_lastPing != 0) ? ((now - _lastPing) / 1000LL) : -1),
((_fixed) ? "fixed" : (active(now) ? "active" : "inactive"))
);
return std::string(tmp);
}
inline bool operator==(const Path &p) const throw() { return ((_addr == p._addr)&&(_type == p._type)); }
inline bool operator!=(const Path &p) const throw() { return ((_addr != p._addr)||(_type != p._type)); }
inline bool operator<(const Path &p) const
throw()
{
if (_addr == p._addr)
return ((int)_type < (int)p._type);
else return (_addr < p._addr);
}
inline bool operator>(const Path &p) const throw() { return (p < *this); }
inline bool operator<=(const Path &p) const throw() { return !(p < *this); }
inline bool operator>=(const Path &p) const throw() { return !(*this < p); }
inline operator bool() const throw() { return (_addr); }
inline bool operator==(const Path &p) const throw() { return (_addr == p._addr); }
inline bool operator!=(const Path &p) const throw() { return (_addr != p._addr); }
inline bool operator<(const Path &p) const throw() { return (_addr < p._addr); }
inline bool operator>(const Path &p) const throw() { return (_addr > p._addr); }
inline bool operator<=(const Path &p) const throw() { return (_addr <= p._addr); }
inline bool operator>=(const Path &p) const throw() { return (_addr >= p._addr); }
private:
volatile uint64_t _lastSend;
volatile uint64_t _lastReceived;
volatile uint64_t _lastPing;
uint64_t _lastSend;
uint64_t _lastReceived;
InetAddress _addr;
Type _type;
int _lastReceiveDesperation;
bool _fixed;
};