Use network user ptr in lookup for Ethernet frame handling to eliminate map lookup.

This commit is contained in:
Adam Ierymenko 2016-01-12 11:34:22 -08:00
parent 83ef98a9dc
commit d6f0f1a82a
5 changed files with 27 additions and 25 deletions

View file

@ -177,7 +177,7 @@ public:
* @param data Frame data
* @param len Frame length
*/
inline void putFrame(uint64_t nwid,void *nuptr,const MAC &source,const MAC &dest,unsigned int etherType,unsigned int vlanId,const void *data,unsigned int len)
inline void putFrame(uint64_t nwid,void **nuptr,const MAC &source,const MAC &dest,unsigned int etherType,unsigned int vlanId,const void *data,unsigned int len)
{
_virtualNetworkFrameFunction(
reinterpret_cast<ZT_Node *>(this),
@ -255,7 +255,7 @@ public:
* @param op Configuration operation
* @param nc Network configuration
*/
inline int configureVirtualNetworkPort(uint64_t nwid,void *nuptr,ZT_VirtualNetworkConfigOperation op,const ZT_VirtualNetworkConfig *nc) { return _virtualNetworkConfigFunction(reinterpret_cast<ZT_Node *>(this),_uPtr,nwid,nuptr,op,nc); }
inline int configureVirtualNetworkPort(uint64_t nwid,void **nuptr,ZT_VirtualNetworkConfigOperation op,const ZT_VirtualNetworkConfig *nc) { return _virtualNetworkConfigFunction(reinterpret_cast<ZT_Node *>(this),_uPtr,nwid,nuptr,op,nc); }
/**
* @return True if we appear to be online