Rip out old condition and Demarc stuff...
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bb25128406
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dc0f3559be
4 changed files with 3 additions and 151 deletions
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@ -32,13 +32,11 @@
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#include "Constants.hpp"
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#include "Identity.hpp"
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#include "Condition.hpp"
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namespace ZeroTier {
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class NodeConfig;
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class Logger;
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class Demarc;
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class Switch;
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class Topology;
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class SysEnv;
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@ -47,6 +45,7 @@ class Service;
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class Node;
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class Multicaster;
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class SoftwareUpdater;
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class SocketManager;
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/**
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* Holds global state for an instance of ZeroTier::Node
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@ -70,7 +69,7 @@ public:
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prng((CMWC4096 *)0),
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mc((Multicaster *)0),
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sw((Switch *)0),
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demarc((Demarc *)0),
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sm((SocketManager *)0),
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topology((Topology *)0),
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sysEnv((SysEnv *)0),
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nc((NodeConfig *)0),
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@ -84,10 +83,6 @@ public:
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// Full path to home folder
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std::string homePath;
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// Main loop waits on this condition when it delays between runs, so
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// signaling this will prematurely wake it.
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Condition mainLoopWaitCondition;
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// This node's identity
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Identity identity;
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@ -109,7 +104,7 @@ public:
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CMWC4096 *prng;
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Multicaster *mc;
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Switch *sw;
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Demarc *demarc;
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SocketManager *sm;
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Topology *topology;
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SysEnv *sysEnv;
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NodeConfig *nc;
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