Fix for crazy Windows threading bug... repeatedly adding and removing a network now doesn't leave networks in limbo.
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parent
44d58ee871
commit
de4e29288d
8 changed files with 166 additions and 169 deletions
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@ -66,10 +66,13 @@ Network::~Network()
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{
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Thread::join(_setupThread);
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if (_tap)
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_r->tapFactory->close(_tap,_destroyOnDelete);
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{
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Mutex::Lock _l(_lock);
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if (_tap)
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_r->tapFactory->close(_tap,_destroyed);
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}
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if (_destroyOnDelete) {
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if (_destroyed) {
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Utils::rm(std::string(_r->homePath + ZT_PATH_SEPARATOR_S + "networks.d" + ZT_PATH_SEPARATOR_S + idString() + ".conf"));
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Utils::rm(std::string(_r->homePath + ZT_PATH_SEPARATOR_S + "networks.d" + ZT_PATH_SEPARATOR_S + idString() + ".mcerts"));
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} else {
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@ -80,12 +83,6 @@ Network::~Network()
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SharedPtr<Network> Network::newInstance(const RuntimeEnvironment *renv,NodeConfig *nc,uint64_t id)
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{
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/* We construct Network via a static method to ensure that it is immediately
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* wrapped in a SharedPtr<>. Otherwise if there is traffic on the Ethernet
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* tap device, a SharedPtr<> wrap can occur in the Ethernet frame handler
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* that then causes the Network instance to be deleted before it is finished
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* being constructed. C++ edge cases, how I love thee. */
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SharedPtr<Network> nw(new Network());
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nw->_id = id;
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nw->_nc = nc;
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@ -94,7 +91,7 @@ SharedPtr<Network> Network::newInstance(const RuntimeEnvironment *renv,NodeConfi
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nw->_tap = (EthernetTap *)0;
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nw->_enabled = true;
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nw->_lastConfigUpdate = 0;
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nw->_destroyOnDelete = false;
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nw->_destroyed = false;
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nw->_netconfFailure = NETCONF_FAILURE_NONE;
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if (nw->controller() == renv->identity.address()) // TODO: fix Switch to allow packets to self
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@ -143,6 +140,9 @@ bool Network::setConfiguration(const Dictionary &conf,bool saveToDisk)
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{
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Mutex::Lock _l(_lock);
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if (_destroyed)
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return false;
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try {
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SharedPtr<NetworkConfig> newConfig(new NetworkConfig(conf)); // throws if invalid
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if ((newConfig->networkId() == _id)&&(newConfig->issuedTo() == _r->identity.address())) {
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@ -242,6 +242,10 @@ bool Network::isAllowed(const Address &peer) const
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void Network::clean()
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{
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Mutex::Lock _l(_lock);
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if (_destroyed)
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return;
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uint64_t now = Utils::now();
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if ((_config)&&(_config->isPublic())) {
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@ -277,23 +281,17 @@ void Network::clean()
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Network::Status Network::status() const
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{
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Mutex::Lock _l(_lock);
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if (_tap) {
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switch(_netconfFailure) {
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case NETCONF_FAILURE_ACCESS_DENIED:
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return NETWORK_ACCESS_DENIED;
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case NETCONF_FAILURE_NOT_FOUND:
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return NETWORK_NOT_FOUND;
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case NETCONF_FAILURE_NONE:
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if (_lastConfigUpdate > 0)
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return NETWORK_OK;
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else return NETWORK_WAITING_FOR_FIRST_AUTOCONF;
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case NETCONF_FAILURE_INIT_FAILED:
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default:
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return NETWORK_INITIALIZATION_FAILED;
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}
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} else if (_netconfFailure == NETCONF_FAILURE_INIT_FAILED) {
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return NETWORK_INITIALIZATION_FAILED;
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} else return NETWORK_INITIALIZING;
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switch(_netconfFailure) {
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case NETCONF_FAILURE_ACCESS_DENIED:
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return NETWORK_ACCESS_DENIED;
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case NETCONF_FAILURE_NOT_FOUND:
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return NETWORK_NOT_FOUND;
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case NETCONF_FAILURE_NONE:
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return ((_lastConfigUpdate > 0) ? ((_tap) ? NETWORK_OK : NETWORK_INITIALIZING) : NETWORK_WAITING_FOR_FIRST_AUTOCONF);
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//case NETCONF_FAILURE_INIT_FAILED:
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default:
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return NETWORK_INITIALIZATION_FAILED;
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}
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}
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void Network::_CBhandleTapData(void *arg,const MAC &from,const MAC &to,unsigned int etherType,const Buffer<4096> &data)
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@ -366,7 +364,7 @@ void Network::threadMain()
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{
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Mutex::Lock _l(_lock);
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if (_tap) // the tap creation thread can technically be re-launched, though this isn't done right now
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_r->tapFactory->close(_tap,_destroyOnDelete);
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_r->tapFactory->close(_tap,false);
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_tap = t;
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if (t) {
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if (_config)
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@ -409,6 +407,20 @@ void Network::setEnabled(bool enabled)
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_tap->setEnabled(enabled);
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}
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void Network::destroy()
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{
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Mutex::Lock _l(_lock);
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_enabled = false;
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_destroyed = true;
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Thread::join(_setupThread);
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if (_tap)
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_r->tapFactory->close(_tap,true);
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_tap = (EthernetTap *)0;
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}
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void Network::_restoreState()
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{
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Buffer<ZT_NETWORK_CERT_WRITE_BUF_SIZE> buf;
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