More control/ refactoring
This commit is contained in:
parent
e22fae2397
commit
edff13dcae
5 changed files with 84 additions and 96 deletions
|
@ -31,14 +31,16 @@
|
|||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#ifdef __WINDOWS__
|
||||
#define ZT_IPC_ENDPOINT_BASE "\\\\.\\pipe\\ZeroTierOne-"
|
||||
#else
|
||||
#define ZT_IPC_ENDPOINT_BASE "/tmp/.ZeroTierOne-"
|
||||
#endif
|
||||
|
||||
namespace ZeroTier {
|
||||
|
||||
/**
|
||||
* Client for controlling a local ZeroTier One node
|
||||
*
|
||||
* Windows note: be sure you call WSAStartup() before using this,
|
||||
* otherwise it will be unable to open a local UDP socket to
|
||||
* communicate with the service.
|
||||
*/
|
||||
class NodeControlClient
|
||||
{
|
||||
|
@ -48,12 +50,11 @@ public:
|
|||
*
|
||||
* Initialization may fail. Call error() to check.
|
||||
*
|
||||
* @param hp Home path of ZeroTier One instance or NULL for default system home path
|
||||
* @param ep Endpoint to connect to (OS-dependent)
|
||||
* @param resultHandler Function to call when commands provide results
|
||||
* @param arg First argument to result handler
|
||||
* @param authToken Authentication token or NULL (default) to read from authtoken.secret in home path
|
||||
*/
|
||||
NodeControlClient(const char *hp,void (*resultHandler)(void *,const char *),void *arg,const char *authToken = (const char *)0)
|
||||
NodeControlClient(const char *ep,const char *authToken,void (*resultHandler)(void *,const char *),void *arg)
|
||||
throw();
|
||||
|
||||
~NodeControlClient();
|
||||
|
@ -89,14 +90,18 @@ public:
|
|||
static inline std::vector<std::string> splitLine(const std::string &line) { return splitLine(line.c_str()); }
|
||||
|
||||
/**
|
||||
* @return Default path for current user's authtoken.secret
|
||||
* @return Default path for current user's authtoken.secret or ~/.zeroTierOneAuthToken (location is platform-dependent)
|
||||
*/
|
||||
static const char *authTokenDefaultUserPath();
|
||||
|
||||
/**
|
||||
* @return Default path to system authtoken.secret
|
||||
* Load (or generate) the authentication token
|
||||
*
|
||||
* @param path Full path to authtoken.secret
|
||||
* @param generateIfNotFound If true, generate and save if not found or readable (requires appropriate privileges, returns empty on failure)
|
||||
* @return Authentication token or empty string on failure
|
||||
*/
|
||||
static const char *authTokenDefaultSystemPath();
|
||||
static std::string getAuthToken(const char *path,bool generateIfNotFound);
|
||||
|
||||
private:
|
||||
// NodeControlClient is not copyable
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue