Fix a possible excessive memory use issue in controller and clean up a bunch of COM handling and other code in the normal node.
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fe0068da52
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8 changed files with 17 additions and 18 deletions
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@ -117,6 +117,7 @@ private:
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uint64_t networkId;
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uint64_t nodeId;
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inline bool operator==(const _MemberStatusKey &k) const { return ((k.networkId == networkId)&&(k.nodeId == nodeId)); }
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inline bool operator<(const _MemberStatusKey &k) const { return (k.networkId < networkId) || ((k.networkId == networkId)&&(k.nodeId < nodeId)); }
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};
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struct _MemberStatus
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{
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@ -154,7 +155,7 @@ private:
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std::unordered_map< _MemberStatusKey,_MemberStatus,_MemberStatusHash > _memberStatus;
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std::mutex _memberStatus_l;
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std::multimap< int64_t, _MemberStatusKey > _expiringSoon;
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std::set< std::pair<int64_t, _MemberStatusKey> > _expiringSoon;
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std::mutex _expiringSoon_l;
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RedisConfig *_rc;
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