menu now dynamically populates the network list

This commit is contained in:
Grant Limberg 2016-11-10 14:17:57 -08:00
parent 005b5aacaf
commit fd71ceeab5
6 changed files with 260 additions and 51 deletions

View file

@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
@ -26,11 +27,75 @@ namespace WinUI
{
private APIHandler handler = APIHandler.Instance;
NetworkListView netList = null;
private NetworkListView netListView = null;
private List<ZeroTierNetwork> networkList = null;
private ObservableCollection<ZeroTierNetwork> _networkCollection = new ObservableCollection<ZeroTierNetwork>();
public ObservableCollection<ZeroTierNetwork> NetworkCollection
{
get { return _networkCollection; }
set { _networkCollection = value; }
}
private Timer timer = null;
public ToolbarItem()
{
InitializeComponent();
onUpdateTimer(this, null);
timer = new Timer();
timer.Elapsed += new ElapsedEventHandler(onUpdateTimer);
timer.Interval = 2000;
timer.Enabled = true;
nodeIdMenuItem.Header = "OFFLINE";
nodeIdMenuItem.IsEnabled = false;
}
private void updateNetworks(List<ZeroTierNetwork> networks)
{
if (networks != null)
{
this.Dispatcher.BeginInvoke(DispatcherPriority.Normal, new Action(() =>
{
foreach (ZeroTierNetwork n in networks)
{
int index = _networkCollection.IndexOf(n);
if (index == -1)
{
_networkCollection.Add(n);
}
else
{
_networkCollection[index] = n;
}
}
this.networkList = networks;
}));
}
}
private void updateStatus(ZeroTierStatus status)
{
if (status != null)
{
Dispatcher.BeginInvoke(DispatcherPriority.Normal, new Action(() =>
{
nodeIdMenuItem.Header = "Node ID: " + status.Address;
nodeIdMenuItem.IsEnabled = true;
}));
}
}
private void onUpdateTimer(object source, ElapsedEventArgs e)
{
APIHandler.Instance.GetStatus(updateStatus);
APIHandler.Instance.GetNetworks(updateNetworks);
}
private void ToolbarItem_TrayContextMenuOpen(object sender, System.Windows.RoutedEventArgs e)
@ -50,17 +115,27 @@ namespace WinUI
private void ToolbarItem_ShowNetworksClicked(object sender, System.Windows.RoutedEventArgs e)
{
if (netList == null)
if (netListView == null)
{
netList = new WinUI.NetworkListView();
netList.Closed += ShowNetworksClosed;
netList.Show();
netListView = new WinUI.NetworkListView();
netListView.Closed += ShowNetworksClosed;
netListView.Show();
}
}
private void ShowNetworksClosed(object sender, System.EventArgs e)
{
netList = null;
netListView = null;
}
private void ToolbarItem_JoinNetworkClicked(object sender, System.EventArgs e)
{
}
private void JoinNetworkClosed(object sender, System.EventArgs e)
{
}
}
}