Put back legacy code to listen for LAN announcements to support same network location with pre-1.0.4 clients.

This commit is contained in:
Adam Ierymenko 2015-07-13 08:33:02 -07:00
parent d78e3bb307
commit fe20f0d7cd
2 changed files with 26 additions and 6 deletions

View file

@ -99,20 +99,20 @@ public:
/**
* Send a packet to a ZeroTier address (destination in packet)
*
*
* The packet must be fully composed with source and destination but not
* yet encrypted. If the destination peer is known the packet
* is sent immediately. Otherwise it is queued and a WHOIS is dispatched.
*
* The packet may be compressed. Compression isn't done here.
*
*
* Needless to say, the packet's source must be this node. Otherwise it
* won't be encrypted right. (This is not used for relaying.)
*
* The network ID should only be specified for frames and other actual
* network traffic. Other traffic such as controller requests and regular
* protocol messages should specify zero.
*
*
* @param packet Packet to send
* @param encrypt Encrypt packet payload? (always true except for HELLO)
* @param nwid Related network ID or 0 if message is not in-network traffic
@ -168,7 +168,7 @@ public:
/**
* Perform retries and other periodic timer tasks
*
*
* This can return a very long delay if there are no pending timer
* tasks. The caller should cap this comparatively vs. other values.
*
@ -184,6 +184,7 @@ private:
bool _trySend(const Packet &packet,bool encrypt,uint64_t nwid);
const RuntimeEnvironment *const RR;
uint64_t _lastBeaconResponse;
// Outsanding WHOIS requests and how many retries they've undergone
struct WhoisRequest