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Updated to noVNC 1.3.0, #2603

This commit is contained in:
Ylian Saint-Hilaire 2021-11-29 12:08:15 -08:00
parent a2ce9b8573
commit 112ebde4f2
75 changed files with 3712 additions and 60022 deletions

View file

@ -1,6 +1,6 @@
/*
* noVNC: HTML5 VNC client
* Copyright (C) 2018 The noVNC Authors
* Copyright (C) 2019 The noVNC Authors
* Licensed under MPL 2.0 or any later version (see LICENSE.txt)
*/
@ -20,7 +20,6 @@ export default class Cursor {
this._canvas.style.pointerEvents = 'none';
// Can't use "display" because of Firefox bug #1445997
this._canvas.style.visibility = 'hidden';
document.body.appendChild(this._canvas);
}
this._position = { x: 0, y: 0 };
@ -31,9 +30,6 @@ export default class Cursor {
'mouseleave': this._handleMouseLeave.bind(this),
'mousemove': this._handleMouseMove.bind(this),
'mouseup': this._handleMouseUp.bind(this),
'touchstart': this._handleTouchStart.bind(this),
'touchmove': this._handleTouchMove.bind(this),
'touchend': this._handleTouchEnd.bind(this),
};
}
@ -45,25 +41,23 @@ export default class Cursor {
this._target = target;
if (useFallback) {
// FIXME: These don't fire properly except for mouse
/// movement in IE. We want to also capture element
// movement, size changes, visibility, etc.
document.body.appendChild(this._canvas);
const options = { capture: true, passive: true };
this._target.addEventListener('mouseover', this._eventHandlers.mouseover, options);
this._target.addEventListener('mouseleave', this._eventHandlers.mouseleave, options);
this._target.addEventListener('mousemove', this._eventHandlers.mousemove, options);
this._target.addEventListener('mouseup', this._eventHandlers.mouseup, options);
// There is no "touchleave" so we monitor touchstart globally
window.addEventListener('touchstart', this._eventHandlers.touchstart, options);
this._target.addEventListener('touchmove', this._eventHandlers.touchmove, options);
this._target.addEventListener('touchend', this._eventHandlers.touchend, options);
}
this.clear();
}
detach() {
if (!this._target) {
return;
}
if (useFallback) {
const options = { capture: true, passive: true };
this._target.removeEventListener('mouseover', this._eventHandlers.mouseover, options);
@ -71,9 +65,7 @@ export default class Cursor {
this._target.removeEventListener('mousemove', this._eventHandlers.mousemove, options);
this._target.removeEventListener('mouseup', this._eventHandlers.mouseup, options);
window.removeEventListener('touchstart', this._eventHandlers.touchstart, options);
this._target.removeEventListener('touchmove', this._eventHandlers.touchmove, options);
this._target.removeEventListener('touchend', this._eventHandlers.touchend, options);
document.body.removeChild(this._canvas);
}
this._target = null;
@ -95,14 +87,7 @@ export default class Cursor {
this._canvas.width = w;
this._canvas.height = h;
let img;
try {
// IE doesn't support this
img = new ImageData(new Uint8ClampedArray(rgba), w, h);
} catch (ex) {
img = ctx.createImageData(w, h);
img.data.set(new Uint8ClampedArray(rgba));
}
let img = new ImageData(new Uint8ClampedArray(rgba), w, h);
ctx.clearRect(0, 0, w, h);
ctx.putImageData(img, 0, 0);
@ -124,6 +109,27 @@ export default class Cursor {
this._hotSpot.y = 0;
}
// Mouse events might be emulated, this allows
// moving the cursor in such cases
move(clientX, clientY) {
if (!useFallback) {
return;
}
// clientX/clientY are relative the _visual viewport_,
// but our position is relative the _layout viewport_,
// so try to compensate when we can
if (window.visualViewport) {
this._position.x = clientX + window.visualViewport.offsetLeft;
this._position.y = clientY + window.visualViewport.offsetTop;
} else {
this._position.x = clientX;
this._position.y = clientY;
}
this._updatePosition();
let target = document.elementFromPoint(clientX, clientY);
this._updateVisibility(target);
}
_handleMouseOver(event) {
// This event could be because we're entering the target, or
// moving around amongst its sub elements. Let the move handler
@ -132,7 +138,8 @@ export default class Cursor {
}
_handleMouseLeave(event) {
this._hideCursor();
// Check if we should show the cursor on the element we are leaving to
this._updateVisibility(event.relatedTarget);
}
_handleMouseMove(event) {
@ -150,27 +157,29 @@ export default class Cursor {
// now and adjust visibility based on that.
let target = document.elementFromPoint(event.clientX, event.clientY);
this._updateVisibility(target);
}
_handleTouchStart(event) {
// Just as for mouseover, we let the move handler deal with it
this._handleTouchMove(event);
}
_handleTouchMove(event) {
this._updateVisibility(event.target);
this._position.x = event.changedTouches[0].clientX - this._hotSpot.x;
this._position.y = event.changedTouches[0].clientY - this._hotSpot.y;
this._updatePosition();
}
_handleTouchEnd(event) {
// Same principle as for mouseup
let target = document.elementFromPoint(event.changedTouches[0].clientX,
event.changedTouches[0].clientY);
this._updateVisibility(target);
// Captures end with a mouseup but we can't know the event order of
// mouseup vs releaseCapture.
//
// In the cases when releaseCapture comes first, the code above is
// enough.
//
// In the cases when the mouseup comes first, we need wait for the
// browser to flush all events and then check again if the cursor
// should be visible.
if (this._captureIsActive()) {
window.setTimeout(() => {
// We might have detached at this point
if (!this._target) {
return;
}
// Refresh the target from elementFromPoint since queued events
// might have altered the DOM
target = document.elementFromPoint(event.clientX,
event.clientY);
this._updateVisibility(target);
}, 0);
}
}
_showCursor() {
@ -189,6 +198,9 @@ export default class Cursor {
// (i.e. are we over the target, or a child of the target without a
// different cursor set)
_shouldShowCursor(target) {
if (!target) {
return false;
}
// Easy case
if (target === this._target) {
return true;
@ -207,6 +219,11 @@ export default class Cursor {
}
_updateVisibility(target) {
// When the cursor target has capture we want to show the cursor.
// So, if a capture is active - look at the captured element instead.
if (this._captureIsActive()) {
target = document.captureElement;
}
if (this._shouldShowCursor(target)) {
this._showCursor();
} else {
@ -218,4 +235,9 @@ export default class Cursor {
this._canvas.style.left = this._position.x + "px";
this._canvas.style.top = this._position.y + "px";
}
_captureIsActive() {
return document.captureElement &&
document.documentElement.contains(document.captureElement);
}
}