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	Added workaround if MeshCentral can't sign the agents, #4069
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					 2 changed files with 14 additions and 6 deletions
				
			
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			@ -505,7 +505,9 @@ function createAuthenticodeHandler(path) {
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        //console.log('Signature', Buffer.from(p7signature, 'binary').toString('base64'));
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        // Open the output file
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        var output = fs.openSync(args.out, 'w');
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        var output = null;
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        try { output = fs.openSync(args.out, 'w'); } catch (ex) { }
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        if (output == null) return false;
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        var tmp, written = 0;
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        var executableSize = obj.header.sigpos ? obj.header.sigpos : this.filesize;
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			@ -544,6 +546,7 @@ function createAuthenticodeHandler(path) {
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        // Close the file
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        fs.closeSync(output);
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        return true;
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    }
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    // Save an executable without the signature
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			@ -2918,13 +2918,18 @@ function CreateMeshCentralServer(config, args) {
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                    if (destinationAgentOk == false) {
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                        // If not signed correctly, sign it. First, create the server signed agent folder if needed
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                        try { obj.fs.mkdirSync(serverSignedAgentsPath); } catch (ex) { }
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                        console.log(obj.common.format('Code signing agent {0}...', obj.meshAgentsArchitectureNumbers[archid].localname));
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                        originalAgent.sign(agentSignCertInfo, { out: signeedagentpath, desc: signDesc, url: signUrl });
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                        if (originalAgent.sign(agentSignCertInfo, { out: signeedagentpath, desc: signDesc, url: signUrl }) == true) {
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                            // Agent was signed succesfuly
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                            agentpath = signeedagentpath;
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                            console.log(obj.common.format('Code signed agent {0}.', obj.meshAgentsArchitectureNumbers[archid].localname));
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                        } else {
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                            console.log(obj.common.format('Failed to sign agent {0}.', obj.meshAgentsArchitectureNumbers[archid].localname));
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                        }
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                    } else {
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                        // Signed agent is already ok, use it.
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                        agentpath = signeedagentpath;
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                    }
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                    originalAgent.close();
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                    // Update agent path to signed agent
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                    agentpath = signeedagentpath;
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                }
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            }
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