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Fixed server wake-on-lan.

This commit is contained in:
Ylian Saint-Hilaire 2021-04-23 17:28:25 -07:00
parent 0ca33090bb
commit 77a46f04ff
3 changed files with 38 additions and 15 deletions

View file

@ -28,6 +28,8 @@ module.exports.CreateMeshScanner = function (parent) {
const membershipIPv6 = 'FF02:0:0:0:0:0:0:FE';
obj.agentCertificateHashHex = parent.certificateOperations.forge.pki.getPublicKeyFingerprint(parent.certificateOperations.forge.pki.certificateFromPem(parent.certificates.agent.cert).publicKey, { md: parent.certificateOperations.forge.md.sha384.create(), encoding: 'hex' }).toUpperCase();
obj.error = 0;
obj.pendingOutboundPackets = [];
obj.pendingOutboundTimer = null;
// Setup the multicast key if present
if ((typeof obj.parent.args.localdiscovery == 'object') && (typeof obj.parent.args.localdiscovery.key == 'string') && (obj.parent.args.localdiscovery.key.length > 0)) {
@ -227,34 +229,37 @@ module.exports.CreateMeshScanner = function (parent) {
}
}
// Send the next packet in the pending list, stop the timer if we are done.
function sendPendingPacket() {
if (obj.pendingOutboundPackets.length == 0) { if (obj.pendingOutboundTimer != null) { clearInterval(obj.pendingOutboundTimer); obj.pendingOutboundTimer = null; } return; }
var packet = obj.pendingOutboundPackets.shift();
if (packet != null) { packet[0].send(packet[1], 0, packet[1].length, packet[2], packet[3]); }
}
// As a side job, we also send server wake-on-lan packets
obj.wakeOnLan = function (macs, host) {
var i, j;
var i, j, futureTime = 0;
for (i in macs) {
var mac = macs[i].split(':').join('');
var hexpacket = 'FFFFFFFFFFFF';
for (j = 0; j < 16; j++) { hexpacket += mac; }
var wakepacket = Buffer.from(hexpacket, 'hex');
//console.log(wakepacket.toString('hex'));
// Setup the wake function
const func = function wakeFunc() {
// Add all wake packets to the pending list
for (var k = 0; k < 2; k++) {
for (j in obj.servers4) {
obj.servers4[j].send(wakeFunc.wakepacket, 0, wakeFunc.wakepacket.length, 7, '255.255.255.255');
obj.servers4[j].send(wakeFunc.wakepacket, 0, wakeFunc.wakepacket.length, 16990, membershipIPv4);
if (wakeFunc.host != null) { obj.servers4[j].send(wakeFunc.wakepacket, 0, wakeFunc.wakepacket.length, 7, wakeFunc.host); }
obj.pendingOutboundPackets.push([obj.servers4[j], wakepacket, 7, '255.255.255.255']); // IPv4 Broadcast
obj.pendingOutboundPackets.push([obj.servers4[j], wakepacket, 16990, membershipIPv4]); // IPv4 Multicast
if (host != null) { obj.pendingOutboundPackets.push([obj.servers4[j], wakepacket, 7, host]); } // IPv4 Directed
}
for (j in obj.servers6) {
obj.servers6[j].send(wakeFunc.wakepacket, 0, wakeFunc.wakepacket.length, 16990, membershipIPv6);
obj.pendingOutboundPackets.push([obj.servers6[j], wakepacket, 16990, membershipIPv6]); // IPv6 Multicast
}
}
func.wakepacket = wakepacket;
func.host = host;
// Call the wake function 3 times with small time intervals
func();
setTimeout(func, 200);
setTimeout(func, 500);
// Send each packet at 10ms interval
// This packet spacing is absolutly required, otherwise the outbound buffer gets filled up and packets get lost which often causes the machine not to wake.
if (obj.pendingOutboundTimer == null) { obj.pendingOutboundTimer = setInterval(sendPendingPacket, 10); }
}
};