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Server fixes when agent comes in with unknown agentid.

This commit is contained in:
Ylian Saint-Hilaire 2019-06-17 15:37:13 -07:00
parent c3fc3a0d2a
commit b15307ed6a
3 changed files with 15 additions and 13 deletions

View file

@ -141,16 +141,18 @@ module.exports.CreateMeshAgent = function (parent, db, ws, req, args, domain) {
}
// We need to check if the core is current. Figure out what core we need.
var corename;
if (obj.agentCoreCheck == 1001) {
// If the user asked, use the recovery core.
corename = parent.parent.meshAgentsArchitectureNumbers[obj.agentInfo.agentId].rcore;
} else if (obj.agentInfo.capabilities & 0x40) {
// If this is a recovery agent, use the agent recovery core.
corename = parent.parent.meshAgentsArchitectureNumbers[obj.agentInfo.agentId].arcore;
} else {
// This is the normal core for this agent type.
corename = parent.parent.meshAgentsArchitectureNumbers[obj.agentInfo.agentId].core;
var corename = null;
if (parent.parent.meshAgentsArchitectureNumbers[obj.agentInfo.agentId] != null) {
if (obj.agentCoreCheck == 1001) {
// If the user asked, use the recovery core.
corename = parent.parent.meshAgentsArchitectureNumbers[obj.agentInfo.agentId].rcore;
} else if (obj.agentInfo.capabilities & 0x40) {
// If this is a recovery agent, use the agent recovery core.
corename = parent.parent.meshAgentsArchitectureNumbers[obj.agentInfo.agentId].arcore;
} else {
// This is the normal core for this agent type.
corename = parent.parent.meshAgentsArchitectureNumbers[obj.agentInfo.agentId].core;
}
}
// If we have a core, use it.