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Mesh agents binaries are now loaded in server RAM by default.
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3 changed files with 84 additions and 33 deletions
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@ -1265,10 +1265,12 @@ function CreateMeshCentralServer(config, args) {
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obj.meshAgentBinaries[archid].path = agentpath;
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obj.meshAgentBinaries[archid].url = ((obj.args.notls == true) ? 'http://' : 'https://') + obj.certificates.CommonName + ':' + obj.args.port + '/meshagents?id=' + archid;
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obj.meshAgentBinaries[archid].size = stats.size;
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if (!obj.args.agentsondisk) { obj.meshAgentBinaries[archid].data = obj.fs.readFileSync(agentpath); }
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// If this is a windows binary, pull binary information
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if (obj.meshAgentsArchitectureNumbers[archid].platform == 'win32') {
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try { obj.meshAgentBinaries[archid].pe = obj.exeHandler.parseWindowsExecutable(agentpath); } catch (e) { }
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}
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// Hash the binary
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var hashStream = obj.crypto.createHash('sha384');
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hashStream.archid = archid;
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