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Improved web socket error handling, Selfupdate can now be set to specific version.

This commit is contained in:
Ylian Saint-Hilaire 2019-01-27 12:23:38 -08:00
parent 25ccec1d81
commit e6b05f2b4a
6 changed files with 44 additions and 27 deletions

View file

@ -10,35 +10,38 @@ var MeshServerCreateControl = function (domain) {
obj.connectstate = 0;
obj.pingTimer = null;
obj.xxStateChange = function (newstate) {
obj.xxStateChange = function (newstate, errCode) {
if (obj.State == newstate) return;
var previousState = obj.State;
obj.State = newstate;
if (obj.onStateChanged) obj.onStateChanged(obj, obj.State);
if (obj.onStateChanged) obj.onStateChanged(obj, obj.State, previousState, errCode);
}
obj.Start = function () {
if (obj.connectstate != 0) return;
obj.connectstate = 0;
obj.socket = new WebSocket(window.location.protocol.replace("http", "ws") + "//" + window.location.host + domain + "control.ashx");
obj.socket.onopen = function () { obj.connectstate = 1; obj.xxStateChange(2); }
obj.socket.onopen = function (e) { obj.connectstate = 1; }
obj.socket.onmessage = obj.xxOnMessage;
obj.socket.onclose = function () { obj.Stop(); }
obj.xxStateChange(1);
obj.socket.onclose = function(e) { obj.Stop(e.code); }
obj.xxStateChange(1, 0);
if (obj.pingTimer != null) { clearInterval(obj.pingTimer); }
obj.pingTimer = setInterval(function () { obj.send({ action: 'ping' }); }, 29000); // Ping the server every 29 seconds, stops corporate proxies from disconnecting.
}
obj.Stop = function () {
obj.Stop = function (errCode) {
obj.connectstate = 0;
if (obj.socket) { obj.socket.close(); delete obj.socket; }
if (obj.pingTimer != null) { clearInterval(obj.pingTimer); obj.pingTimer = null; }
obj.xxStateChange(0);
obj.xxStateChange(0, errCode);
}
obj.xxOnMessage = function (e) {
// console.log('xxOnMessage', e.data);
if (obj.State == 1) { obj.xxStateChange(2); }
//console.log('xxOnMessage', e.data);
var message;
try { message = JSON.parse(e.data); } catch (e) { return; }
if (message.action == 'pong') { return; }
if ((typeof message != 'object') || (message.action == 'pong')) { return; }
if (obj.onMessage) obj.onMessage(obj, message);
};