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Fixed tunnel ping/pong that would corrupt traffic.
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parent
154c503e97
commit
eacc7c91b2
5 changed files with 13 additions and 2 deletions
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@ -1179,7 +1179,10 @@ function createMeshCore(agent) {
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// Called when we get data from the server for a TCP relay (We have to skip the first received 'c' and pipe the rest)
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function onTcpRelayServerTunnelData(data) {
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if (this.first == true) { this.first = false; this.pipe(this.tcprelay); } // Pipe Server --> Target
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if (this.first == true) {
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this.first = false;
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this.pipe(this.tcprelay, { dataTypeSkip: 1 }); // Pipe Server --> Target (don't pipe text type websocket frames)
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}
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}
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function onTunnelClosed() {
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@ -2279,6 +2282,13 @@ function createMeshCore(agent) {
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if (sdp != null) { ws.write({ type: 'answer', ctrlChannel: '102938', sdp: sdp }); }
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break;
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}
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case 'ping': {
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ws.write("{\"ctrlChannel\":\"102938\",\"type\":\"pong\"}"); // Send pong response
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break;
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}
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case 'pong': { // NOP
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break;
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}
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case 'rtt': {
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ws.write({ type: 'rtt', ctrlChannel: '102938', time: obj.time });
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break;
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