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			62 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
/** 
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* @fileoverview Meshcentral.js
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* @author Ylian Saint-Hilaire
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* @version v0.0.1
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*/
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var MeshServerCreateControl = function (domain, authCookie) {
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    var obj = {};
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    obj.State = 0;
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    obj.connectstate = 0;
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    obj.pingTimer = null;
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    obj.authCookie = authCookie;
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    obj.trace = false;
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    obj.xxStateChange = function (newstate, errCode) {
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        if (obj.State == newstate) return;
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        var previousState = obj.State;
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        obj.State = newstate;
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        if (obj.onStateChanged) obj.onStateChanged(obj, obj.State, previousState, errCode);
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    }
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    obj.Start = function () {
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        if (obj.connectstate != 0) return;
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        obj.connectstate = 0;
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        var url = window.location.protocol.replace("http", "ws") + "//" + window.location.host + domain + "control.ashx";
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        if (obj.authCookie && (obj.authCookie != '')) { url += '?auth=' + obj.authCookie; }
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        obj.socket = new WebSocket(url);
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        obj.socket.onopen = function (e) { obj.connectstate = 1; }
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        obj.socket.onmessage = obj.xxOnMessage;
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        obj.socket.onclose = function(e) { obj.Stop(e.code); }
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        obj.xxStateChange(1, 0);
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        if (obj.pingTimer != null) { clearInterval(obj.pingTimer); }
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        obj.pingTimer = setInterval(function () { obj.send({ action: 'ping' }); }, 29000); // Ping the server every 29 seconds, stops corporate proxies from disconnecting.
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    }
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    obj.Stop = function (errCode) {
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        obj.connectstate = 0;
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        if (obj.socket) { obj.socket.close(); delete obj.socket; }
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        if (obj.pingTimer != null) { clearInterval(obj.pingTimer); obj.pingTimer = null; }
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        obj.xxStateChange(0, errCode);
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    }
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    obj.xxOnMessage = function (e) {
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        if (obj.State == 1) { obj.xxStateChange(2); }
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        //console.log('xxOnMessage', e.data);
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        var message;
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        try { message = JSON.parse(e.data); } catch (e) { return; }
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        if ((typeof message != 'object') || (message.action == 'pong')) { return; }
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        if (message.action == 'close') { if (message.msg) { console.log(message.msg); } obj.Stop(message.cause); return; }
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        if (obj.trace) { console.log('RECV', message); }
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        if (obj.onMessage) obj.onMessage(obj, message);
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    };
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    obj.send = function (x) {
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        if (obj.socket != null && obj.connectstate == 1) {
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            if (obj.trace && (x.action != 'ping')) { console.log('SEND', x); }
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            obj.socket.send(JSON.stringify(x));
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        }
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    }
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    return obj;    
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}
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