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			116 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			116 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
/*
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 * Copyright (c) 2015 Sylvain Peyrefitte
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 *
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 * This file is part of mstsc.js.
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 *
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 * mstsc.js is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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 */
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(function() {
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	/**
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	 * decompress bitmap from RLE algorithm
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	 * @param	bitmap	{object} bitmap object of bitmap event of node-rdpjs
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	 */
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	function decompress (bitmap) {
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		var fName = null;
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		switch (bitmap.bitsPerPixel) {
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		case 15:
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			fName = 'bitmap_decompress_15';
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			break;
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		case 16:
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			fName = 'bitmap_decompress_16';
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			break;
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		case 24:
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			fName = 'bitmap_decompress_24';
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			break;
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		case 32:
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			fName = 'bitmap_decompress_32';
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			break;
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		default:
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			throw 'invalid bitmap data format';
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		}
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		var input = new Uint8Array(bitmap.data);
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		var inputPtr = Module._malloc(input.length);
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		var inputHeap = new Uint8Array(Module.HEAPU8.buffer, inputPtr, input.length);
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		inputHeap.set(input);
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		var output_width = bitmap.destRight - bitmap.destLeft + 1;
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		var output_height = bitmap.destBottom - bitmap.destTop + 1;
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		var ouputSize = output_width * output_height * 4;
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		var outputPtr = Module._malloc(ouputSize);
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		var outputHeap = new Uint8Array(Module.HEAPU8.buffer, outputPtr, ouputSize);
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		var res = Module.ccall(fName,
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			'number',
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			['number', 'number', 'number', 'number', 'number', 'number', 'number', 'number'],
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			[outputHeap.byteOffset, output_width, output_height, bitmap.width, bitmap.height, inputHeap.byteOffset, input.length]
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		);
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		var output = new Uint8ClampedArray(outputHeap.buffer, outputHeap.byteOffset, ouputSize);
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		Module._free(inputPtr);
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		Module._free(outputPtr);
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		return { width : output_width, height : output_height, data : output };
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	}
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	/**
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	 * Un compress bitmap are reverse in y axis
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	 */
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	function reverse (bitmap) {
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		return { width : bitmap.width, height : bitmap.height, data : new Uint8ClampedArray(bitmap.data) };
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	}
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	/**
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	 * Canvas renderer
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	 * @param canvas {canvas} use for rendering
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	 */
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	function Canvas(canvas) {
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		this.canvas = canvas;
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		this.ctx = canvas.getContext("2d");
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	}
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	Canvas.prototype = {
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		/**
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		 * update canvas with new bitmap
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		 * @param bitmap {object}
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		 */
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		update : function (bitmap) {
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			var output = null;
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			if (bitmap.isCompress) {
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				output = decompress(bitmap);
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			}
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			else {
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				output = reverse(bitmap);
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			}
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			// use image data to use asm.js
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			var imageData = this.ctx.createImageData(output.width, output.height);
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			imageData.data.set(output.data);
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			this.ctx.putImageData(imageData, bitmap.destLeft, bitmap.destTop);
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		}
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	}
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	/**
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	 * Module export
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	 */
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	Mstsc.Canvas = {
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		create : function (canvas) {
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			return new Canvas(canvas);
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		}
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	}
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})();
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