mirror of
				https://github.com/Ylianst/MeshCentral.git
				synced 2025-03-09 15:40:18 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			116 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			116 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| /*
 | |
|  * Copyright (c) 2015 Sylvain Peyrefitte
 | |
|  *
 | |
|  * This file is part of mstsc.js.
 | |
|  *
 | |
|  * mstsc.js is free software: you can redistribute it and/or modify
 | |
|  * it under the terms of the GNU General Public License as published by
 | |
|  * the Free Software Foundation, either version 3 of the License, or
 | |
|  * (at your option) any later version.
 | |
|  *
 | |
|  * This program is distributed in the hope that it will be useful,
 | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 | |
|  * GNU General Public License for more details.
 | |
|  *
 | |
|  * You should have received a copy of the GNU General Public License
 | |
|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
 | |
|  */
 | |
| 
 | |
| (function() {
 | |
| 	
 | |
| 	/**
 | |
| 	 * decompress bitmap from RLE algorithm
 | |
| 	 * @param	bitmap	{object} bitmap object of bitmap event of node-rdpjs
 | |
| 	 */
 | |
| 	function decompress (bitmap) {
 | |
| 		var fName = null;
 | |
| 		switch (bitmap.bitsPerPixel) {
 | |
| 		case 15:
 | |
| 			fName = 'bitmap_decompress_15';
 | |
| 			break;
 | |
| 		case 16:
 | |
| 			fName = 'bitmap_decompress_16';
 | |
| 			break;
 | |
| 		case 24:
 | |
| 			fName = 'bitmap_decompress_24';
 | |
| 			break;
 | |
| 		case 32:
 | |
| 			fName = 'bitmap_decompress_32';
 | |
| 			break;
 | |
| 		default:
 | |
| 			throw 'invalid bitmap data format';
 | |
| 		}
 | |
| 		
 | |
| 		var input = new Uint8Array(bitmap.data);
 | |
| 		var inputPtr = Module._malloc(input.length);
 | |
| 		var inputHeap = new Uint8Array(Module.HEAPU8.buffer, inputPtr, input.length);
 | |
| 		inputHeap.set(input);
 | |
| 		
 | |
| 		var output_width = bitmap.destRight - bitmap.destLeft + 1;
 | |
| 		var output_height = bitmap.destBottom - bitmap.destTop + 1;
 | |
| 		var ouputSize = output_width * output_height * 4;
 | |
| 		var outputPtr = Module._malloc(ouputSize);
 | |
| 
 | |
| 		var outputHeap = new Uint8Array(Module.HEAPU8.buffer, outputPtr, ouputSize);
 | |
| 
 | |
| 		var res = Module.ccall(fName,
 | |
| 			'number',
 | |
| 			['number', 'number', 'number', 'number', 'number', 'number', 'number', 'number'],
 | |
| 			[outputHeap.byteOffset, output_width, output_height, bitmap.width, bitmap.height, inputHeap.byteOffset, input.length]
 | |
| 		);
 | |
| 		
 | |
| 		var output = new Uint8ClampedArray(outputHeap.buffer, outputHeap.byteOffset, ouputSize);
 | |
| 		
 | |
| 		Module._free(inputPtr);
 | |
| 		Module._free(outputPtr);
 | |
| 		
 | |
| 		return { width : output_width, height : output_height, data : output };
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Un compress bitmap are reverse in y axis
 | |
| 	 */
 | |
| 	function reverse (bitmap) {
 | |
| 		return { width : bitmap.width, height : bitmap.height, data : new Uint8ClampedArray(bitmap.data) };
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Canvas renderer
 | |
| 	 * @param canvas {canvas} use for rendering
 | |
| 	 */
 | |
| 	function Canvas(canvas) {
 | |
| 		this.canvas = canvas;
 | |
| 		this.ctx = canvas.getContext("2d");
 | |
| 	}
 | |
| 	
 | |
| 	Canvas.prototype = {
 | |
| 		/**
 | |
| 		 * update canvas with new bitmap
 | |
| 		 * @param bitmap {object}
 | |
| 		 */
 | |
| 		update : function (bitmap) {
 | |
| 			var output = null;
 | |
| 			if (bitmap.isCompress) {
 | |
| 				output = decompress(bitmap);
 | |
| 			}
 | |
| 			else {
 | |
| 				output = reverse(bitmap);
 | |
| 			}
 | |
| 			
 | |
| 			// use image data to use asm.js
 | |
| 			var imageData = this.ctx.createImageData(output.width, output.height);
 | |
| 			imageData.data.set(output.data);
 | |
| 			this.ctx.putImageData(imageData, bitmap.destLeft, bitmap.destTop);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Module export
 | |
| 	 */
 | |
| 	Mstsc.Canvas = {
 | |
| 		create : function (canvas) {
 | |
| 			return new Canvas(canvas);
 | |
| 		}
 | |
| 	}
 | |
| })();
 |