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Shinobi CE officially lands on Gitlab
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431 changed files with 118157 additions and 0 deletions
117
tools/ffmpegToWeb/Player/broadway/utils/glUtils.js
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117
tools/ffmpegToWeb/Player/broadway/utils/glUtils.js
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"use strict";
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var Matrix = require('sylvester.js').Matrix;
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var Vector = require('sylvester.js').Vector;
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var $M = Matrix.create;
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// augment Sylvester some
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Matrix.Translation = function (v)
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{
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if (v.elements.length == 2) {
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var r = Matrix.I(3);
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r.elements[2][0] = v.elements[0];
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r.elements[2][1] = v.elements[1];
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return r;
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}
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if (v.elements.length == 3) {
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var r = Matrix.I(4);
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r.elements[0][3] = v.elements[0];
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r.elements[1][3] = v.elements[1];
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r.elements[2][3] = v.elements[2];
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return r;
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}
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throw "Invalid length for Translation";
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}
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Matrix.prototype.flatten = function ()
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{
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var result = [];
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if (this.elements.length == 0)
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return [];
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for (var j = 0; j < this.elements[0].length; j++)
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for (var i = 0; i < this.elements.length; i++)
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result.push(this.elements[i][j]);
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return result;
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}
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Matrix.prototype.ensure4x4 = function()
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{
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if (this.elements.length == 4 &&
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this.elements[0].length == 4)
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return this;
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if (this.elements.length > 4 ||
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this.elements[0].length > 4)
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return null;
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for (var i = 0; i < this.elements.length; i++) {
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for (var j = this.elements[i].length; j < 4; j++) {
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if (i == j)
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this.elements[i].push(1);
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else
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this.elements[i].push(0);
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}
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}
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for (var i = this.elements.length; i < 4; i++) {
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if (i == 0)
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this.elements.push([1, 0, 0, 0]);
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else if (i == 1)
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this.elements.push([0, 1, 0, 0]);
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else if (i == 2)
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this.elements.push([0, 0, 1, 0]);
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else if (i == 3)
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this.elements.push([0, 0, 0, 1]);
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}
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return this;
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};
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Vector.prototype.flatten = function ()
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{
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return this.elements;
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};
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//
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// gluPerspective
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//
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function makePerspective(fovy, aspect, znear, zfar)
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{
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var ymax = znear * Math.tan(fovy * Math.PI / 360.0);
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var ymin = -ymax;
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var xmin = ymin * aspect;
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var xmax = ymax * aspect;
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return makeFrustum(xmin, xmax, ymin, ymax, znear, zfar);
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}
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//
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// glFrustum
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//
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function makeFrustum(left, right,
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bottom, top,
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znear, zfar)
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{
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var X = 2*znear/(right-left);
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var Y = 2*znear/(top-bottom);
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var A = (right+left)/(right-left);
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var B = (top+bottom)/(top-bottom);
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var C = -(zfar+znear)/(zfar-znear);
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var D = -2*zfar*znear/(zfar-znear);
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return $M([[X, 0, A, 0],
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[0, Y, B, 0],
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[0, 0, C, D],
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[0, 0, -1, 0]]);
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}
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module.exports.makePerspective = makePerspective;
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