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https://gitlab.com/Shinobi-Systems/ShinobiCE.git
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38 lines
967 B
JavaScript
38 lines
967 B
JavaScript
"use strict";
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var error = require('../utils/error');
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/**
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* Represents a WebGL shader object and provides a mechanism to load shaders from HTML
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* script tags.
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*/
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function Shader(gl, script) {
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// Now figure out what type of shader script we have, based on its MIME type.
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if (script.type == "x-shader/x-fragment") {
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this.shader = gl.createShader(gl.FRAGMENT_SHADER);
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} else if (script.type == "x-shader/x-vertex") {
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this.shader = gl.createShader(gl.VERTEX_SHADER);
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} else {
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error("Unknown shader type: " + script.type);
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return;
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}
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// Send the source to the shader object.
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gl.shaderSource(this.shader, script.source);
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// Compile the shader program.
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gl.compileShader(this.shader);
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// See if it compiled successfully.
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if (!gl.getShaderParameter(this.shader, gl.COMPILE_STATUS)) {
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error("An error occurred compiling the shaders: " + gl.getShaderInfoLog(this.shader));
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return;
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}
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}
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module.exports = Shader;
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