1
0
Fork 0
mirror of https://gitlab.com/Shinobi-Systems/ShinobiCE.git synced 2025-03-09 15:40:15 +00:00
ShinobiCE/tools/ffmpegToWeb/Player/broadway/canvas/Shader.js

38 lines
967 B
JavaScript

"use strict";
var error = require('../utils/error');
/**
* Represents a WebGL shader object and provides a mechanism to load shaders from HTML
* script tags.
*/
function Shader(gl, script) {
// Now figure out what type of shader script we have, based on its MIME type.
if (script.type == "x-shader/x-fragment") {
this.shader = gl.createShader(gl.FRAGMENT_SHADER);
} else if (script.type == "x-shader/x-vertex") {
this.shader = gl.createShader(gl.VERTEX_SHADER);
} else {
error("Unknown shader type: " + script.type);
return;
}
// Send the source to the shader object.
gl.shaderSource(this.shader, script.source);
// Compile the shader program.
gl.compileShader(this.shader);
// See if it compiled successfully.
if (!gl.getShaderParameter(this.shader, gl.COMPILE_STATUS)) {
error("An error occurred compiling the shaders: " + gl.getShaderInfoLog(this.shader));
return;
}
}
module.exports = Shader;