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dtscreen: cosmic flame fractals missing drawing code
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@ -128,6 +128,8 @@ recurse(fs, x, y, l)
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return False;
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if (x > -1.0 && x < 1.0 && y > -1.0 && y < 1.0) {
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fs->pts[fs->num_points].x = (int) ((fs->width / 2) * (x + 1.0));
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fs->pts[fs->num_points].y = (int) ((fs->height / 2) * (y + 1.0));
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fs->num_points++;
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if (fs->num_points > MAXBATCH) { /* point buffer size */
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XDrawPoints(dsp, fs->pwin->w, fs->pwin->gc, fs->pts,
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