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synced 2025-03-09 15:50:02 +00:00
stk(3): fix argument type of exception callback function
The callback function for malloc(3) failure in the stk(3) routines (which can be specified using stkinstall() and is set to nomemory() in init.c) uses a size argument of type int. That's a type mismatch with all the other size arguments and variables in stk(3) which use size_t, an unsigned type that may be larger than int. This is all quite inconsequential as nothing in our code base (or in the complete old AT&T AST code base) actually uses that size for anything, but it's still wrong, so this corrects the interface. With this very minor API change, let's bump the libast API version to 20220801, the date of the upcoming ksh 93u+m 1.0.0 release. :) The ksh93/sh/init.c nomemory() function now reports the size that could not be allocated, just because it can.
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9f6841c37e
commit
3e84231558
7 changed files with 45 additions and 23 deletions
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@ -30,8 +30,8 @@
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#endif
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#include <ast.h>
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#if !defined(AST_VERSION) || AST_VERSION < 20220208
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#error libast version 20220208 or later is required
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#if !defined(AST_VERSION) || AST_VERSION < 20220801
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#error libast version 20220801 or later is required
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#endif
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#if !_lib_fork
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#error In 2021, ksh joined the 21st century and started requiring fork(2).
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@ -222,12 +222,11 @@ static int shlvl;
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static int rand_shift;
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/*
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* out of memory routine for stak routines
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* Exception callback routine for stk(3)/stak(3) and sh_*alloc wrappers.
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*/
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static noreturn char *nomemory(int unused)
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static noreturn char *nomemory(size_t s)
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{
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NOT_USED(unused);
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errormsg(SH_DICT, ERROR_SYSTEM|ERROR_PANIC, "out of memory");
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errormsg(SH_DICT, ERROR_SYSTEM|ERROR_PANIC, "out of memory (needed %llu bytes)", (uintmax_t)s);
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UNREACHABLE();
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}
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@ -239,7 +238,7 @@ void *sh_malloc(size_t size)
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{
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void *cp = malloc(size);
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if(!cp)
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nomemory(0);
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nomemory(size);
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return(cp);
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}
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@ -247,7 +246,7 @@ void *sh_realloc(void *ptr, size_t size)
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{
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void *cp = realloc(ptr, size);
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if(!cp)
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nomemory(0);
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nomemory(size);
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return(cp);
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}
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@ -255,7 +254,7 @@ void *sh_calloc(size_t nmemb, size_t size)
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{
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void *cp = calloc(nmemb, size);
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if(!cp)
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nomemory(0);
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nomemory(size);
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return(cp);
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}
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@ -263,7 +262,7 @@ char *sh_strdup(const char *s)
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{
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char *dup = strdup(s);
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if(!dup)
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nomemory(0);
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nomemory(strlen(s)+1);
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return(dup);
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}
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@ -271,7 +270,7 @@ void *sh_memdup(const void *s, size_t n)
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{
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void *dup = memdup(s, n);
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if(!dup)
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nomemory(0);
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nomemory(n);
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return(dup);
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}
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@ -279,7 +278,7 @@ char *sh_getcwd(void)
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{
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char *cwd = getcwd(NIL(char*), 0);
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if(!cwd && errno==ENOMEM)
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nomemory(0);
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nomemory(PATH_MAX);
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return(cwd);
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}
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@ -1,6 +1,6 @@
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iff AST_API
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ver ast 20220208
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ver ast 20220801
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api ast 20120528 regexec regnexec regrexec regsubexec
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@ -45,7 +45,7 @@
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extern Sfio_t _Stk_data;
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extern Stk_t* stkopen(int);
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extern Stk_t* stkinstall(Stk_t*, char*(*)(int));
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extern Stk_t* stkinstall(Stk_t*, char*(*)(size_t));
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extern int stkclose(Stk_t*);
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extern unsigned int stklink(Stk_t*);
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extern char* stkalloc(Stk_t*, size_t);
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@ -10,7 +10,7 @@
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#include <stak.h>
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Stak_t *stakcreate(int \fIflags\fP);
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Stak_t *stakinstall(Stak_t *\fIstack\fP, char *(\fIoverflow\fP)(int));
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Stak_t *stakinstall(Stak_t *\fIstack\fP, char *(\fIoverflow\fP)(size_t));
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int stakdelete(Stak_t *\fIstack\fP);
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unsigned int staklink(Stak_t *\fIstack\fP)
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@ -29,6 +29,11 @@ char *stakfreeze(unsigned \fIextra\fP);
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.fi
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.SH DESCRIPTION
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.PP
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(This interface is obsolete; it is now simply a set of macros
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that translate these calls into \f3stk\fP(3) and \f3sfio\fP(3) calls
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using \f3stkstd\fP.
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The following description should continue to apply to the old calls.)
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.PP
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\f3stak\fP is a package of routines designed to provide efficient
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stack oriented dynamic storage.
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A stack abstraction consists of an ordered list of contiguous
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@ -36,10 +41,12 @@ memory regions, called stack frames, that can hold objects of
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arbitrary size.
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A stack is represented by the type \f3Stak_t\fP
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defined in header \f3<stak.h>\fP.
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.PP
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At any instant there is one active stack.
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Variable size objects can be
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added to the active stack
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and programs can reference these objects directly with pointers.
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.PP
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In addition, the last object on the stack
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(referred to here as the current object)
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can be built incrementally.
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@ -53,6 +60,7 @@ relative offsets ranging from zero to the current offset of the object.
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There is a preset initial active stack.
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To use an additional stack, it is necessary to create it and to
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install it as the active stack.
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.PP
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A stack is created with the \f3stakcreate\fP() function.
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The \fIflags\fP argument is an options bitmask.
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If the \f3STAK_SMALL\fP bit is set, the stack allocates memory in
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@ -61,8 +69,10 @@ If successful,
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\f3stakcreate\fP() returns a pointer to a stack whose reference
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count is 1.
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Otherwise, \f3stakcreate\fP() returns a null pointer.
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.PP
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The \f3staklink\fP() function increases the reference count for the
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given \fIstack\fP and returns the increased count.
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.PP
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The \f3stakinstall\fP() function
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makes the specified \fIstack\fP the active stack and returns a pointer
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to the previous active stack.
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@ -82,6 +92,7 @@ When \fIstack\fP is a null pointer,
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the active stack is not changed
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but the \fIoverflow\fP function for the active stack can be changed
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and a pointer to the active stack is returned.
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.PP
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The \f3stakdelete\fP() function decrements the reference count and
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frees the memory associated with
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the specified stack
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@ -122,6 +133,7 @@ There is a current offset associated with the current object that
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determines where subsequent operations apply.
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Initially, this offset is zero, and the offset changes as a result
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of the operations you specify.
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.PP
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The \f3stakseek\fP() function is used set the offset for the
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current object.
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The \fIoffset\fP argument to \f3stakseek\fP() specifies the new
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if \f3offset\fP causes the new current offset to extend beyond the
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current frame.
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\f3stakseek\fP() returns a pointer to the beginning of the current object.
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.PP
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The \f3staktell\fP() function gives the offset of the current object.
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.PP
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The \f3stakputc\fP() function adds a given character to the current object
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on the stack.
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The current offset is advanced by 1.
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.PP
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The \f3stakputs\fP() function appends the given \fIstring\fP onto the current
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object in the stack and returns the length of the string.
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The current offset is advanced by the length of the string.
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.PP
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The \f3stakwrite\fP() function appends the given \fIsize\fP byte memory
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region starting at \fIaddress\fP onto the current
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object in the stack and advances the current offset by \fIsize\fP.
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@ -148,13 +163,13 @@ for the current object into a memory address on the stack.
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This address is only valid until another stack operation is given.
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The result is not defined if \fIoffset\fP exceeds the size of the current
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object.
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.PP
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The \f3stakfreeze\fP()
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function terminates the current object on the
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stack and returns a pointer to the beginning of this object.
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If \fIextra\fP is non-zero, \fIextra\fP bytes are added to the stack
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before the current object is terminated. The first added byte will
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contain zero and the contents of the remaining bytes are undefined.
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.PP
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.SH HISTORY
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The
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\f3stak\fP
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@ -10,7 +10,7 @@
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#include <stk.h>
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Stk_t *stkopen(int \fIflags\fP);
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Stk_t *stkinstall(Stk_t *\fIstack\fP, char *(\fIoverflow\fP)(int));
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Stk_t *stkinstall(Stk_t *\fIstack\fP, char *(\fIoverflow\fP)(size_t));
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int stkclose(Stk_t *\fIstack\fP);
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unsigned int stklink(Stk_t *\fIstack\fP)
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@ -36,11 +36,13 @@ A stack is represented by the type \f3Stk_t\fP
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defined in header \f3<stk.h>\fP.
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The type \f3Stk_t\fP is compatible with the type \f3Sfio_t\fP
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defined by the \f3sfio\fP(3) library.
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.PP
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At any instant there is one active stack which can be referenced
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by the constant \f3stkstd\fP.
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Variable size objects can be
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added to the active stack
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and programs can reference these objects directly with pointers.
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.PP
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In addition, the last object on the stack
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(referred to here as the current object)
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can be built incrementally.
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@ -54,23 +56,26 @@ relative offsets ranging from zero to the current offset of the object.
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There is a preset initial active stack.
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To use an additional stack, it is necessary to create it and to
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install it as the active stack.
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.PP
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A stack is created with the \f3stkopen\fP() function.
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The \fIflags\fP argument is an options bitmask.
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If the \f3STK_SMALL\fP bit is set, the stack allocates memory in
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small blocks, optimizing for memory usage at the expense of performance.
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If the \f3STK_NULL\fP bit is set, a stack overflow will cause stack
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operations to return a null pointer instead of throwing an error.
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operations to return a null pointer instead of throwing an exception.
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If successful,
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\f3stkopen\fP() returns a pointer to a stack whose reference
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count is 1.
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Otherwise, \f3stkopen\fP() returns a null pointer.
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.PP
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The \f3stklink\fP() function increases the reference count for the
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given \fIstack\fP and returns the increased count.
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.PP
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The \f3stkinstall\fP() function
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makes the specified \fIstack\fP the active stack and returns a pointer
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to the previous active stack.
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When the \fIoverflow\fP argument is not null,
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it specifies a function that will
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If the \fIoverflow\fP argument is not null and the stack was not opened with
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the \f3STK_NULL\fP option, \fIoverflow\fP specifies a function that will
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be called whenever \f3malloc\fP(3) fails while trying to grow the
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stack.
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The \fIoverflow\fP function will be called with the size that was passed
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the active stack is not changed
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but the \fIoverflow\fP function for the active stack can be changed
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and a pointer to the active stack is returned.
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.PP
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The \f3stkclose\fP() function decrements the reference count and
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frees the memory associated with
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the specified stack
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determines where subsequent operations apply.
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Initially, this offset is zero, and the offset changes as a result
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of the operations you specify.
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.PP
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The \f3stkseek\fP() function is used set the offset for the
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current object.
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The \fIoffset\fP argument to \f3stkseek\fP() specifies the new
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if \f3offset\fP causes the new current offset to extend beyond the
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current frame.
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\f3stkseek\fP() returns a pointer to the beginning of the current object.
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.PP
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The \f3stktell\fP() function gives the offset of the current object.
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.PP
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The \f3stkptr\fP() function converts the given \f3offset\fP
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This address is only valid until another stack operation is given.
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The result is not defined if \fIoffset\fP exceeds the size of the current
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object.
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.PP
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The \f3stkfreeze\fP()
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function terminates the current object on the
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stack and returns a pointer to the beginning of this object.
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The \f3stkon\fP()
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function returns non-zero if the address given by \fIaddr\fP is
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on the stack \fIstack\fP and \f30\fP otherwise.
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.PP
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.SH HISTORY
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The
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\f3stk\fP
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@ -51,7 +51,7 @@
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#define STK_FSIZE (1024*sizeof(char*))
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#define STK_HDRSIZE (sizeof(Sfio_t)+sizeof(Sfdisc_t))
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typedef char* (*_stk_overflow_)(int);
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typedef char* (*_stk_overflow_)(size_t);
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static int stkexcept(Sfio_t*,int,void*,Sfdisc_t*);
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static Sfdisc_t stkdisc = { 0, 0, 0, stkexcept };
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/*
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* default overflow exception
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*/
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static noreturn char *overflow(int n)
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static noreturn char *overflow(size_t n)
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{
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NoP(n);
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write(2,Omsg, sizeof(Omsg)-1);
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