mirror of
https://github.com/hydralauncher/hydra.git
synced 2025-03-09 15:40:26 +00:00
feat: adding toast component
This commit is contained in:
parent
da607fe741
commit
0162ebd133
13 changed files with 136 additions and 82 deletions
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@ -120,7 +120,7 @@
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"verifying": "Verifying…",
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"completed_at": "Completed in {{date}}",
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"completed": "Completed",
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"cancelled": "Cancelled",
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"removed": "Removed",
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"download_again": "Download again",
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"cancel": "Cancel",
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"filter": "Filter downloaded games",
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@ -116,7 +116,7 @@
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"verifying": "Verificando…",
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"completed_at": "Concluído em {{date}}",
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"completed": "Concluído",
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"cancelled": "Cancelado",
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"removed": "Removido",
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"download_again": "Baixar novamente",
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"cancel": "Cancelar",
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"filter": "Filtrar jogos baixados",
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@ -1,7 +1,11 @@
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import { Not } from "typeorm";
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import { registerEvent } from "../register-event";
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import { gameRepository } from "../../repository";
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import { DownloadManager } from "@main/services";
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import { dataSource } from "@main/data-source";
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import { Game } from "@main/entity";
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const resumeGameDownload = async (
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_event: Electron.IpcMainInvokeEvent,
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@ -18,11 +22,19 @@ const resumeGameDownload = async (
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if (!game) return;
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if (game.status === "paused") {
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await dataSource.transaction(async (transactionalEntityManager) => {
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await DownloadManager.pauseDownload();
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await gameRepository.update({ id: gameId }, { status: "active" });
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await transactionalEntityManager
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.getRepository(Game)
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.update({ status: "active", progress: Not(1) }, { status: "paused" });
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await DownloadManager.resumeDownload(gameId);
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await transactionalEntityManager
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.getRepository(Game)
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.update({ id: gameId }, { status: "active" });
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});
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}
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};
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@ -44,6 +44,8 @@ const startGameDownload = async (
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if (!repack || game?.status === "active") return;
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await DownloadManager.pauseDownload();
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await gameRepository.update(
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{ status: "active", progress: Not(1) },
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{ status: "paused" }
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@ -65,9 +67,7 @@ const startGameDownload = async (
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await DownloadManager.startDownload(game.id);
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game.status = "active";
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return game;
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return { ...game, stauts: "active" };
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} else {
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const steamGame = stateManager
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.getValue("steamGames")
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@ -98,11 +98,9 @@ const startGameDownload = async (
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return result;
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});
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DownloadManager.startDownload(createdGame.id);
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await DownloadManager.startDownload(createdGame.id);
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const { repack: _, ...rest } = createdGame;
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return rest;
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return createdGame;
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}
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};
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@ -30,7 +30,16 @@ export class DownloadManager {
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"aria2c"
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);
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spawn(binary, ["--enable-rpc", "--rpc-listen-all"], { stdio: "inherit" });
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spawn(
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binary,
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[
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"--enable-rpc",
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"--rpc-listen-all",
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"--file-allocation=none",
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"--allow-overwrite=true",
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],
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{ stdio: "inherit" }
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);
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await this.aria2.open();
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this.attachListener();
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@ -76,6 +85,7 @@ export class DownloadManager {
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}
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private static async attachListener() {
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// eslint-disable-next-line no-constant-condition
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while (true) {
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try {
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if (!this.gid || !this.gameId) {
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@ -205,8 +215,6 @@ export class DownloadManager {
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}
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static async resumeDownload(gameId: number) {
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await this.aria2.call("forcePauseAll");
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if (this.downloads.has(gameId)) {
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const gid = this.downloads.get(gameId)!;
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await this.aria2.call("unpause", gid);
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@ -219,8 +227,6 @@ export class DownloadManager {
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}
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static async startDownload(gameId: number) {
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await this.aria2.call("forcePauseAll");
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const game = await this.getGame(gameId)!;
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if (game) {
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@ -79,6 +79,10 @@ globalStyle("img", {
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WebkitUserDrag: "none",
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} as Record<string, string>);
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globalStyle("progress[value]", {
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WebkitAppearance: "none",
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});
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export const container = style({
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width: "100%",
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height: "100%",
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@ -2,14 +2,14 @@ import { keyframes, style } from "@vanilla-extract/css";
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import { recipe } from "@vanilla-extract/recipes";
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import { SPACING_UNIT, vars } from "../../theme.css";
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export const modalSlideIn = keyframes({
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export const fadeIn = keyframes({
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"0%": { opacity: 0 },
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"100%": {
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opacity: 1,
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},
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});
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export const modalSlideOut = keyframes({
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export const fadeOut = keyframes({
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"0%": { opacity: 1 },
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"100%": {
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opacity: 0,
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@ -18,7 +18,7 @@ export const modalSlideOut = keyframes({
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export const modal = recipe({
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base: {
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animationName: modalSlideIn,
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animationName: fadeIn,
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animationDuration: "0.3s",
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backgroundColor: vars.color.background,
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borderRadius: "5px",
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@ -33,7 +33,7 @@ export const modal = recipe({
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variants: {
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closing: {
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true: {
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animationName: modalSlideOut,
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animationName: fadeOut,
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opacity: 0,
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},
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},
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@ -27,6 +27,7 @@ export const content = recipe({
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display: "flex",
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flexDirection: "column",
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padding: `${SPACING_UNIT * 2}px`,
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gap: `${SPACING_UNIT * 2}px`,
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paddingBottom: "0",
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width: "100%",
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overflow: "auto",
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@ -118,7 +119,6 @@ export const sectionTitle = style({
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});
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export const section = style({
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padding: `${SPACING_UNIT * 2}px 0`,
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gap: `${SPACING_UNIT * 2}px`,
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display: "flex",
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flexDirection: "column",
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@ -29,7 +29,6 @@ export const downloaderName = style({
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borderRadius: "4px",
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display: "flex",
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alignItems: "center",
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alignSelf: "flex-start",
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});
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export const downloads = style({
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@ -46,9 +45,34 @@ export const downloadCover = style({
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width: "280px",
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minWidth: "280px",
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height: "auto",
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objectFit: "cover",
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objectPosition: "center",
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borderRight: `solid 1px ${vars.color.border}`,
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position: "relative",
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zIndex: "1",
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});
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export const downloadCoverContent = style({
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width: "100%",
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height: "100%",
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padding: `${SPACING_UNIT}px`,
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display: "flex",
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alignItems: "flex-end",
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justifyContent: "flex-end",
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});
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export const downloadCoverBackdrop = style({
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width: "100%",
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height: "100%",
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background: "linear-gradient(0deg, rgba(0, 0, 0, 0.8) 5%, transparent 100%)",
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display: "flex",
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overflow: "hidden",
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zIndex: "1",
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});
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export const downloadCoverImage = style({
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width: "100%",
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height: "100%",
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position: "absolute",
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zIndex: "-1",
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});
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export const download = recipe({
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@ -2,7 +2,11 @@ import { useTranslation } from "react-i18next";
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import { useNavigate } from "react-router-dom";
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import { Button, TextField } from "@renderer/components";
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import { formatDownloadProgress, steamUrlBuilder } from "@renderer/helpers";
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import {
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buildGameDetailsPath,
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formatDownloadProgress,
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steamUrlBuilder,
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} from "@renderer/helpers";
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import { useDownload, useLibrary } from "@renderer/hooks";
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import type { Game } from "@types";
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@ -86,9 +90,9 @@ export function Downloads() {
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</p>
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{game.downloader === Downloader.Torrent && (
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<p>
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<small>
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{lastPacket?.numPeers} peers / {lastPacket?.numSeeds} seeds
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</p>
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</small>
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)}
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</>
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);
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@ -102,7 +106,6 @@ export function Downloads() {
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</>
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);
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}
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if (game?.status === "removed") return <p>{t("cancelled")}</p>;
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if (game?.status === "paused") {
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return (
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@ -113,7 +116,7 @@ export function Downloads() {
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);
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}
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return null;
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return <p>{t(game?.status)}</p>;
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};
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const openDeleteModal = (gameId: number) => {
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@ -173,7 +176,7 @@ export function Downloads() {
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return (
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<>
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<Button
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onClick={() => navigate(`/game/${game.shop}/${game.objectID}`)}
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onClick={() => navigate(buildGameDetailsPath(game))}
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theme="outline"
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disabled={deleting}
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>
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@ -230,11 +233,21 @@ export function Downloads() {
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cancelled: game.status === "removed",
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})}
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>
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<div className={styles.downloadCover}>
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<div className={styles.downloadCoverBackdrop}>
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<img
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src={steamUrlBuilder.library(game.objectID)}
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className={styles.downloadCover}
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className={styles.downloadCoverImage}
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alt={game.title}
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/>
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<div className={styles.downloadCoverContent}>
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<small className={styles.downloaderName}>
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{downloaderName[game?.downloader]}
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</small>
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</div>
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</div>
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</div>
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<div className={styles.downloadRightContent}>
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<div className={styles.downloadDetails}>
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<div className={styles.downloadTitleWrapper}>
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@ -249,9 +262,6 @@ export function Downloads() {
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</button>
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</div>
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<small className={styles.downloaderName}>
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{downloaderName[game?.downloader]}
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</small>
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{getGameInfo(game)}
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</div>
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import { SPACING_UNIT, vars } from "../../theme.css";
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export const slideIn = keyframes({
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"0%": { transform: `translateY(${40 + 16}px)` },
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"0%": { transform: `translateY(${40 + SPACING_UNIT * 2}px)` },
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"100%": { transform: "translateY(0)" },
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});
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@ -1,4 +1,4 @@
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import { useEffect, useState } from "react";
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import { useCallback, useEffect, useState } from "react";
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import { Button } from "@renderer/components";
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import * as styles from "./settings.css";
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@ -7,6 +7,7 @@ import { UserPreferences } from "@types";
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import { SettingsRealDebrid } from "./settings-real-debrid";
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import { SettingsGeneral } from "./settings-general";
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import { SettingsBehavior } from "./settings-behavior";
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import { Toast } from "@renderer/components/toast/toast";
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const categories = ["general", "behavior", "real_debrid"];
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@ -14,6 +15,7 @@ export function Settings() {
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const [currentCategory, setCurrentCategory] = useState(categories.at(0)!);
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const [userPreferences, setUserPreferences] =
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useState<UserPreferences | null>(null);
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const [isToastVisible, setIsToastVisible] = useState(false);
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const { t } = useTranslation("settings");
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@ -23,8 +25,14 @@ export function Settings() {
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});
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}, []);
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const handleUpdateUserPreferences = (values: Partial<UserPreferences>) => {
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window.electron.updateUserPreferences(values);
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const handleUpdateUserPreferences = async (
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values: Partial<UserPreferences>
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) => {
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await window.electron.updateUserPreferences(values);
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window.electron.getUserPreferences().then((userPreferences) => {
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setUserPreferences(userPreferences);
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setIsToastVisible(true);
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});
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};
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const renderCategory = () => {
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@ -54,7 +62,12 @@ export function Settings() {
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);
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};
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const handleToastClose = useCallback(() => {
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setIsToastVisible(false);
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}, []);
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return (
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<>
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<section className={styles.container}>
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<div className={styles.content}>
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<section className={styles.settingsCategories}>
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{renderCategory()}
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</div>
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</section>
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<Toast
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message="Settings have been saved"
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visible={isToastVisible}
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onClose={handleToastClose}
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type="success"
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/>
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</>
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);
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}
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@ -1,14 +1,3 @@
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export enum GameStatus {
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Seeding = "seeding",
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Downloading = "downloading",
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Paused = "paused",
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CheckingFiles = "checking_files",
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DownloadingMetadata = "downloading_metadata",
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Cancelled = "cancelled",
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Decompressing = "decompressing",
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Finished = "finished",
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}
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export enum Downloader {
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RealDebrid,
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Torrent,
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@ -29,13 +18,3 @@ export const formatBytes = (bytes: number): string => {
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return `${Math.trunc(formatedByte * 10) / 10} ${FORMAT[base]}`;
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};
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export class GameStatusHelper {
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public static isDownloading(status: string | null) {
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return status === "active";
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}
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public static isReady(status: string | null) {
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return status === "complete";
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}
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}
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Loading…
Add table
Add a link
Reference in a new issue