mirror of
https://github.com/hydralauncher/hydra.git
synced 2025-03-09 15:40:26 +00:00
feat: adjusting achievements page
This commit is contained in:
parent
1d29bc3620
commit
034e88e286
6 changed files with 153 additions and 52 deletions
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@ -338,6 +338,7 @@
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"achievement": {
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"achievement": {
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"achievement_unlocked": "Achievement unlocked",
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"achievement_unlocked": "Achievement unlocked",
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"user_achievements": "{{displayName}}'s Achievements",
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"user_achievements": "{{displayName}}'s Achievements",
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"your_achievements": "Your Achievements"
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"your_achievements": "Your Achievements",
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"unlocked_at": "Unlocked at:"
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}
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}
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}
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}
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@ -340,6 +340,7 @@
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"achievement": {
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"achievement": {
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"achievement_unlocked": "Conquista desbloqueada",
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"achievement_unlocked": "Conquista desbloqueada",
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"your_achievements": "Suas Conquistas",
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"your_achievements": "Suas Conquistas",
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"user_achievements": "Conquistas de {{displayName}}"
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"user_achievements": "Conquistas de {{displayName}}",
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"unlocked_at": "Desbloqueado em:"
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}
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}
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}
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}
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@ -282,6 +282,7 @@
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"your_friend_code": "Seu código de amigo:"
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"your_friend_code": "Seu código de amigo:"
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},
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},
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"achievement": {
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"achievement": {
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"achievement_unlocked": "Conquista desbloqueada"
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"achievement_unlocked": "Conquista desbloqueada",
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"unlocked_at": "Desbloqueado em:"
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}
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}
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}
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}
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@ -3,7 +3,7 @@ import {
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gameRepository,
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gameRepository,
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userPreferencesRepository,
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userPreferencesRepository,
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} from "@main/repository";
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} from "@main/repository";
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import type { GameShop, UnlockedAchievement } from "@types";
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import type { AchievementData, GameShop, UnlockedAchievement } from "@types";
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import { WindowManager } from "../window-manager";
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import { WindowManager } from "../window-manager";
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import { HydraApi } from "../hydra-api";
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import { HydraApi } from "../hydra-api";
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import { getGameAchievements } from "@main/events/catalogue/get-game-achievements";
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import { getGameAchievements } from "@main/events/catalogue/get-game-achievements";
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@ -52,9 +52,13 @@ export const mergeAchievements = async (
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userPreferencesRepository.findOne({ where: { id: 1 } }),
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userPreferencesRepository.findOne({ where: { id: 1 } }),
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]);
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]);
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const achievementsData = JSON.parse(
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localGameAchievement?.achievements || "[]"
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) as AchievementData[];
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const unlockedAchievements = JSON.parse(
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const unlockedAchievements = JSON.parse(
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localGameAchievement?.unlockedAchievements || "[]"
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localGameAchievement?.unlockedAchievements || "[]"
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).filter((achievement) => achievement.name);
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).filter((achievement) => achievement.name) as UnlockedAchievement[];
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const newAchievements = achievements
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const newAchievements = achievements
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.filter((achievement) => {
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.filter((achievement) => {
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@ -81,20 +85,18 @@ export const mergeAchievements = async (
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return a.unlockTime - b.unlockTime;
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return a.unlockTime - b.unlockTime;
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})
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})
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.map((achievement) => {
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.map((achievement) => {
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return JSON.parse(localGameAchievement?.achievements || "[]").find(
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return achievementsData.find((steamAchievement) => {
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(steamAchievement) => {
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return (
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return (
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achievement.name.toUpperCase() ===
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achievement.name.toUpperCase() ===
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steamAchievement.name.toUpperCase()
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steamAchievement.name.toUpperCase()
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);
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);
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}
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});
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);
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})
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})
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.filter((achievement) => achievement)
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.filter((achievement) => achievement)
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.map((achievement) => {
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.map((achievement) => {
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return {
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return {
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displayName: achievement.displayName,
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displayName: achievement!.displayName,
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iconUrl: achievement.icon,
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iconUrl: achievement!.icon,
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};
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};
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});
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});
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@ -1,7 +1,7 @@
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import { setHeaderTitle } from "@renderer/features";
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import { setHeaderTitle } from "@renderer/features";
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import { useAppDispatch, useDate } from "@renderer/hooks";
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import { useAppDispatch, useDate } from "@renderer/hooks";
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import { steamUrlBuilder } from "@shared";
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import { steamUrlBuilder } from "@shared";
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import { useContext, useEffect, useRef, useState } from "react";
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import { useContext, useEffect, useMemo, useRef, useState } from "react";
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import { useTranslation } from "react-i18next";
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import { useTranslation } from "react-i18next";
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import * as styles from "./achievements.css";
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import * as styles from "./achievements.css";
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import { formatDownloadProgress } from "@renderer/helpers";
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import { formatDownloadProgress } from "@renderer/helpers";
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@ -21,6 +21,7 @@ interface AchievementsContentProps {
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interface AchievementListProps {
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interface AchievementListProps {
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achievements: UserAchievement[];
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achievements: UserAchievement[];
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otherUserAchievements: UserAchievement[];
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}
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}
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interface AchievementPanelProps {
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interface AchievementPanelProps {
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@ -92,13 +93,22 @@ function AchievementPanel({
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);
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);
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}
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}
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function AchievementList({ achievements }: AchievementListProps) {
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function AchievementList({
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achievements,
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otherUserAchievements,
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}: AchievementListProps) {
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const { t } = useTranslation("achievement");
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const { formatDateTime } = useDate();
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const { formatDateTime } = useDate();
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if (otherUserAchievements.length === 0) {
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return (
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return (
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<ul className={styles.list}>
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<ul className={styles.list}>
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{achievements.map((achievement, index) => (
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{achievements.map((achievement, index) => (
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<li key={index} className={styles.listItem}>
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<li
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key={index}
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className={styles.listItem}
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style={{ display: "flex" }}
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>
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<img
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<img
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className={styles.listItemImage({
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className={styles.listItemImage({
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unlocked: achievement.unlocked,
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unlocked: achievement.unlocked,
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@ -107,12 +117,82 @@ function AchievementList({ achievements }: AchievementListProps) {
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alt={achievement.displayName}
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alt={achievement.displayName}
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loading="lazy"
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loading="lazy"
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/>
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/>
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<div>
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<div style={{ flex: 1 }}>
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<p>{achievement.displayName}</p>
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<h4>{achievement.displayName}</h4>
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<p>{achievement.description}</p>
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<p>{achievement.description}</p>
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<small>
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</div>
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{achievement.unlockTime && formatDateTime(achievement.unlockTime)}
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{achievement.unlockTime && (
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</small>
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<div style={{ whiteSpace: "nowrap" }}>
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<small>{t("unlocked_at")}</small>
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<p>{formatDateTime(achievement.unlockTime)}</p>
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</div>
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)}
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</li>
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))}
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</ul>
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);
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}
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return (
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<ul className={styles.list}>
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{otherUserAchievements.map((otherUserAchievement, index) => (
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<li
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key={index}
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className={styles.listItem}
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style={{ display: "grid", gridTemplateColumns: "1fr auto 1fr" }}
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>
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<div
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style={{
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display: "flex",
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flexDirection: "row",
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alignItems: "center",
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gap: `${SPACING_UNIT}px`,
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}}
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>
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<img
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className={styles.listItemImage({
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unlocked: otherUserAchievement.unlocked,
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})}
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src={otherUserAchievement.icon}
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alt={otherUserAchievement.displayName}
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loading="lazy"
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/>
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{otherUserAchievement.unlockTime && (
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<div style={{ whiteSpace: "nowrap" }}>
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<small>{t("unlocked_at")}</small>
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<p>{formatDateTime(otherUserAchievement.unlockTime)}</p>
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</div>
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)}
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</div>
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<div style={{ textAlign: "center" }}>
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<h4>{otherUserAchievement.displayName}</h4>
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<p>{otherUserAchievement.description}</p>
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</div>
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<div
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style={{
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display: "flex",
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flexDirection: "row-reverse",
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alignItems: "center",
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gap: `${SPACING_UNIT}px`,
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textAlign: "right",
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}}
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>
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<img
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className={styles.listItemImage({
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unlocked: achievements[index].unlocked,
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})}
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src={achievements[index].icon}
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alt={achievements[index].displayName}
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loading="lazy"
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/>
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{achievements[index].unlockTime && (
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<div style={{ whiteSpace: "nowrap" }}>
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<small>{t("unlocked_at")}</small>
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<p>{formatDateTime(achievements[index].unlockTime)}</p>
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</div>
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)}
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</div>
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</div>
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</li>
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</li>
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))}
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))}
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@ -128,13 +208,27 @@ export function AchievementsContent({
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const containerRef = useRef<HTMLDivElement | null>(null);
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const containerRef = useRef<HTMLDivElement | null>(null);
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const [isHeaderStuck, setIsHeaderStuck] = useState(false);
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const [isHeaderStuck, setIsHeaderStuck] = useState(false);
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const [backdropOpactiy, setBackdropOpacity] = useState(1);
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const [backdropOpactiy, setBackdropOpacity] = useState(1);
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const [pageAchievements, setPageAchievements] = useState<UserAchievement[]>(
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const [otherUserAchievements, setOtherUserAchievements] = useState<
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[]
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UserAchievement[]
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);
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>([]);
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const { gameTitle, objectId, shop, achievements, gameColor, setGameColor } =
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const { gameTitle, objectId, shop, achievements, gameColor, setGameColor } =
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useContext(gameDetailsContext);
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useContext(gameDetailsContext);
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const sortedAchievements = useMemo(() => {
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if (otherUserAchievements.length === 0) return achievements;
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return achievements.sort((a, b) => {
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const indexA = otherUserAchievements.findIndex(
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(achievement) => achievement.name === a.name
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);
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const indexB = otherUserAchievements.findIndex(
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(achievement) => achievement.name === b.name
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);
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return indexA - indexB;
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});
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}, [achievements, otherUserAchievements]);
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const dispatch = useAppDispatch();
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const dispatch = useAppDispatch();
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useEffect(() => {
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useEffect(() => {
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@ -161,7 +255,7 @@ export function AchievementsContent({
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window.electron
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window.electron
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.getGameAchievements(objectId, shop as GameShop, userId)
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.getGameAchievements(objectId, shop as GameShop, userId)
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.then((achievements) => {
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.then((achievements) => {
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setPageAchievements(achievements);
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setOtherUserAchievements(achievements);
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});
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});
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}
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}
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}, [objectId, shop, userId]);
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}, [objectId, shop, userId]);
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@ -188,8 +282,6 @@ export function AchievementsContent({
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if (!objectId || !shop || !gameTitle) return null;
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if (!objectId || !shop || !gameTitle) return null;
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const userAchievements = userId ? pageAchievements : achievements;
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return (
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return (
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<div className={styles.wrapper}>
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<div className={styles.wrapper}>
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<img
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<img
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@ -228,25 +320,30 @@ export function AchievementsContent({
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</div>
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</div>
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<div className={styles.panel({ stuck: isHeaderStuck })}>
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<div className={styles.panel({ stuck: isHeaderStuck })}>
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{userId && (
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<AchievementPanel
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<AchievementPanel
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displayName={displayName}
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displayName={displayName}
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achievements={userAchievements}
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achievements={otherUserAchievements}
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/>
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/>
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{pageAchievements.length > 0 && (
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<AchievementPanel displayName={null} achievements={achievements} />
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)}
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)}
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<AchievementPanel
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displayName={null}
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achievements={sortedAchievements}
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/>
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</div>
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</div>
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<div
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<div
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style={{
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style={{
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display: "flex",
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display: "flex",
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flexDirection: "row",
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flexDirection: "row",
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width: "100%",
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backgroundColor: vars.color.background,
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}}
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}}
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>
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>
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{pageAchievements.length > 0 && (
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<AchievementList
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<AchievementList achievements={pageAchievements} />
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achievements={sortedAchievements}
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)}
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otherUserAchievements={otherUserAchievements}
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/>
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<AchievementList achievements={achievements} />
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</div>
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</div>
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</section>
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</section>
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</div>
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</div>
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@ -93,11 +93,10 @@ export const list = style({
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flexDirection: "column",
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flexDirection: "column",
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gap: `${SPACING_UNIT * 2}px`,
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gap: `${SPACING_UNIT * 2}px`,
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padding: `${SPACING_UNIT * 2}px`,
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padding: `${SPACING_UNIT * 2}px`,
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backgroundColor: vars.color.background,
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width: "100%",
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});
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});
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export const listItem = style({
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export const listItem = style({
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display: "flex",
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transition: "all ease 0.1s",
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transition: "all ease 0.1s",
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color: vars.color.muted,
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color: vars.color.muted,
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width: "100%",
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width: "100%",
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