Merge pull request #574 from hydralauncher/feature/delete-installation-folder-dont-set-game-as-removed

Feature/delete installation folder dont set game as removed
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Zamitto 2024-06-05 07:37:33 -03:00 committed by GitHub
commit 038cc377ec
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GPG key ID: B5690EEEBB952194
5 changed files with 69 additions and 50 deletions

View file

@ -1,8 +1,6 @@
import path from "node:path";
import fs from "node:fs";
import { In } from "typeorm";
import { gameRepository } from "@main/repository";
import { getDownloadsPath } from "../helpers/get-downloads-path";
@ -14,11 +12,18 @@ const deleteGameFolder = async (
gameId: number
): Promise<void> => {
const game = await gameRepository.findOne({
where: {
id: gameId,
status: In(["removed", "complete"]),
isDeleted: false,
},
where: [
{
id: gameId,
isDeleted: false,
status: "removed",
},
{
id: gameId,
progress: 1,
isDeleted: false,
},
],
});
if (!game) return;
@ -29,22 +34,32 @@ const deleteGameFolder = async (
game.folderName
);
if (fs.existsSync(folderPath)) {
return new Promise((resolve, reject) => {
fs.rm(
folderPath,
{ recursive: true, force: true, maxRetries: 5, retryDelay: 200 },
(error) => {
if (error) {
logger.error(error);
reject();
}
resolve();
}
);
});
if (!fs.existsSync(folderPath)) {
await gameRepository.update(
{ id: gameId },
{ downloadPath: null, folderName: null }
);
}
return new Promise<void>((resolve, reject) => {
fs.rm(
folderPath,
{ recursive: true, force: true, maxRetries: 5, retryDelay: 200 },
(error) => {
if (error) {
logger.error(error);
reject();
}
resolve();
}
);
}).then(async () => {
await gameRepository.update(
{ id: gameId },
{ downloadPath: null, folderName: null }
);
});
}
};

View file

@ -30,6 +30,6 @@ export const getSteamAppDetails = async (
})
.catch((err) => {
logger.error(err, { method: "getSteamAppDetails" });
throw new Error(err);
return null;
});
};

View file

@ -52,7 +52,6 @@ export function useDownload() {
try {
await window.electron.deleteGameFolder(gameId);
await window.electron.removeGame(gameId);
updateLibrary();
} finally {
dispatch(removeGameFromDeleting(gameId));

View file

@ -47,17 +47,21 @@ export function Downloads() {
complete: [],
};
const result = library.reduce((prev, next) => {
if (lastPacket?.game.id === next.id) {
return { ...prev, downloading: [...prev.downloading, next] };
}
const result = library
.filter((game) => {
return game.downloadPath;
})
.reduce((prev, next) => {
if (lastPacket?.game.id === next.id) {
return { ...prev, downloading: [...prev.downloading, next] };
}
if (next.downloadQueue || next.status === "paused") {
return { ...prev, queued: [...prev.queued, next] };
}
if (next.downloadQueue || next.status === "paused") {
return { ...prev, queued: [...prev.queued, next] };
}
return { ...prev, complete: [...prev.complete, next] };
}, initialValue);
return { ...prev, complete: [...prev.complete, next] };
}, initialValue);
const queued = orderBy(
result.queued,
@ -66,7 +70,7 @@ export function Downloads() {
);
const complete = orderBy(result.complete, (game) =>
game.status === "complete" ? 0 : 1
game.progress === 1 ? 0 : 1
);
return {

View file

@ -110,11 +110,6 @@ export function HeroPanelActions() {
return;
}
if (game?.executablePath) {
window.electron.openGame(game.id, game.executablePath);
return;
}
const gameExecutablePath = await selectGameExecutable();
if (gameExecutablePath)
window.electron.openGame(game.id, gameExecutablePath);
@ -139,6 +134,17 @@ export function HeroPanelActions() {
</Button>
);
const showDownloadOptionsButton = (
<Button
onClick={openRepacksModal}
theme="outline"
disabled={deleting}
className={styles.heroPanelAction}
>
{t("open_download_options")}
</Button>
);
if (game?.status === "active" && game?.progress !== 1) {
return (
<>
@ -188,14 +194,7 @@ export function HeroPanelActions() {
if (game?.status === "removed") {
return (
<>
<Button
onClick={openRepacksModal}
theme="outline"
disabled={deleting}
className={styles.heroPanelAction}
>
{t("open_download_options")}
</Button>
{showDownloadOptionsButton}
<Button
onClick={() => removeGameFromLibrary(game.id).then(updateGame)}
@ -227,7 +226,7 @@ export function HeroPanelActions() {
if (game) {
return (
<>
{game?.progress === 1 ? (
{game.progress === 1 && game.downloadPath && (
<>
<BinaryNotFoundModal
visible={showBinaryNotFoundModal}
@ -243,10 +242,12 @@ export function HeroPanelActions() {
{t("install")}
</Button>
</>
) : (
toggleGameOnLibraryButton
)}
{game.progress === 1 && !game.downloadPath && showDownloadOptionsButton}
{game.progress !== 1 && toggleGameOnLibraryButton}
{isGameRunning ? (
<Button
onClick={closeGame}