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feat: migrating games to leveldb
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commit
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34 changed files with 410 additions and 343 deletions
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@ -1,4 +1,5 @@
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import type { Game, GameStatus } from "./game.types";
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import type { GameStatus } from "./game.types";
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import { Game } from "./level.types";
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export interface DownloadProgress {
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downloadSpeed: number;
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@ -1,5 +1,3 @@
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import type { Downloader } from "@shared";
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export type GameStatus =
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| "active"
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| "waiting"
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@ -11,33 +9,6 @@ export type GameStatus =
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export type GameShop = "steam" | "epic";
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export interface Game {
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// TODO: To be depreacted
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id: number;
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title: string;
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iconUrl: string;
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status: GameStatus | null;
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folderName: string;
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downloadPath: string | null;
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progress: number;
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bytesDownloaded: number;
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playTimeInMilliseconds: number;
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downloader: Downloader;
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winePrefixPath: string | null;
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executablePath: string | null;
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launchOptions: string | null;
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lastTimePlayed: Date | null;
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uri: string | null;
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fileSize: number;
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objectID: string;
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shop: GameShop;
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// downloadQueue: DownloadQueue | null;
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downloadQueue: any | null;
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shouldSeed: boolean;
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createdAt: Date;
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updatedAt: Date;
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}
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export interface UnlockedAchievement {
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name: string;
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unlockTime: number;
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@ -1,4 +1,10 @@
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import type { SteamAchievement, UnlockedAchievement } from "./game.types";
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import type { Downloader } from "@shared";
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import type {
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GameShop,
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GameStatus,
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SteamAchievement,
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UnlockedAchievement,
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} from "./game.types";
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export type SubscriptionStatus = "active" | "pending" | "cancelled";
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@ -24,6 +30,37 @@ export interface User {
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subscription: Subscription | null;
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}
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export interface Game {
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title: string;
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iconUrl: string | null;
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status: GameStatus | null;
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playTimeInMilliseconds: number;
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lastTimePlayed: Date | null;
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objectId: string;
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shop: GameShop;
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remoteId: string | null;
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isDeleted: boolean;
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winePrefixPath?: string | null;
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executablePath?: string | null;
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launchOptions?: string | null;
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}
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export interface Download {
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shop: GameShop;
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objectId: string;
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uri: string;
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folderName: string;
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downloadPath: string;
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progress: number;
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downloader: Downloader;
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bytesDownloaded: number;
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playTimeInMilliseconds: number;
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lastTimePlayed: Date | null;
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fileSize: number;
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shouldSeed: boolean;
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timestamp: number;
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}
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export interface GameAchievement {
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achievements: SteamAchievement[];
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unlockedAchievements: UnlockedAchievement[];
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