fix: not saving unlocked achievements correctly

This commit is contained in:
Zamitto 2025-02-03 17:41:34 -03:00
parent 2c282861f4
commit 2ed18996df
5 changed files with 23 additions and 25 deletions

View file

@ -5,7 +5,7 @@ import type { Game, GameShop } from "@types";
import { steamGamesWorker } from "@main/workers";
import { createGame } from "@main/services/library-sync";
import { steamUrlBuilder } from "@shared";
import { updateLocalUnlockedAchivements } from "@main/services/achievements/update-local-unlocked-achivements";
import { updateLocalUnlockedAchievements } from "@main/services/achievements/update-local-unlocked-achivements";
import { downloadsSublevel, gamesSublevel, levelKeys } from "@main/level";
const addGameToLibrary = async (
@ -46,9 +46,9 @@ const addGameToLibrary = async (
await gamesSublevel.put(levelKeys.game(shop, objectId), game);
updateLocalUnlockedAchivements(game);
await createGame(game).catch(() => {});
createGame(game).catch(() => {});
updateLocalUnlockedAchievements(game);
}
};

View file

@ -32,7 +32,7 @@ export const getUnlockedAchievements = async (
return achievementsData
.map((achievementData) => {
const unlockedAchiementData = unlockedAchievements.find(
const unlockedAchievementData = unlockedAchievements.find(
(localAchievement) => {
return (
localAchievement.name.toUpperCase() ==
@ -45,11 +45,11 @@ export const getUnlockedAchievements = async (
? achievementData.icon
: achievementData.icongray;
if (unlockedAchiementData) {
if (unlockedAchievementData) {
return {
...achievementData,
unlocked: true,
unlockTime: unlockedAchiementData.unlockTime,
unlockTime: unlockedAchievementData.unlockTime,
};
}

View file

@ -23,9 +23,8 @@ const saveAchievementsOnLocal = async (
return gameAchievementsSublevel
.get(levelKey)
.then(async (gameAchievement) => {
if (gameAchievement) {
await gameAchievementsSublevel.put(levelKey, {
...gameAchievement,
achievements: gameAchievement?.achievements ?? [],
unlockedAchievements: unlockedAchievements,
});
@ -39,7 +38,6 @@ const saveAchievementsOnLocal = async (
);
})
.catch(() => {});
}
});
};
@ -133,7 +131,7 @@ export const mergeAchievements = async (
);
})
.catch((err) => {
if (err! instanceof SubscriptionRequiredError) {
if (err instanceof SubscriptionRequiredError) {
achievementsLogger.log(
"Achievements not synchronized on API due to lack of subscription",
game.objectId,

View file

@ -6,7 +6,7 @@ import { parseAchievementFile } from "./parse-achievement-file";
import { mergeAchievements } from "./merge-achievements";
import type { Game, UnlockedAchievement } from "@types";
export const updateLocalUnlockedAchivements = async (game: Game) => {
export const updateLocalUnlockedAchievements = async (game: Game) => {
const gameAchievementFiles = findAchievementFiles(game);
const achievementFileInsideDirectory =

View file

@ -24,7 +24,7 @@ export const mergeWithRemoteGames = async () => {
? game.playTimeInMilliseconds
: localGame.playTimeInMilliseconds;
gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
await gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
...localGame,
remoteId: game.id,
lastTimePlayed: updatedLastTimePlayed,
@ -39,7 +39,7 @@ export const mergeWithRemoteGames = async () => {
? steamUrlBuilder.icon(game.objectId, steamGame.clientIcon)
: null;
gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
await gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
objectId: game.objectId,
title: steamGame?.name,
remoteId: game.id,