Merge pull request #1444 from hydralauncher/fix/fixing-seeding-on-level

fix: fixing seeding on level
This commit is contained in:
Zamitto 2025-02-15 23:22:17 -03:00 committed by GitHub
commit 42ae8e76a6
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GPG key ID: B5690EEEBB952194
18 changed files with 108 additions and 70 deletions

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@ -159,6 +159,8 @@ def action():
downloader = downloads.get(game_id)
if downloader:
downloader.pause_download()
if downloading_game_id == game_id:
downloading_game_id = -1
elif action == 'cancel':
downloader = downloads.get(game_id)

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@ -107,7 +107,10 @@ const copyAria2Macos = async () => {
};
const copyAria2 = () => {
if (fs.existsSync("aria2")) {
const aria2Path =
process.platform === "win32" ? "aria2/aria2c.exe" : "aria2/aria2c";
if (fs.existsSync(aria2Path)) {
console.log("Aria2 already exists, skipping download...");
return;
}

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@ -5,7 +5,7 @@ import type { Game, GameShop } from "@types";
import { steamGamesWorker } from "@main/workers";
import { createGame } from "@main/services/library-sync";
import { steamUrlBuilder } from "@shared";
import { updateLocalUnlockedAchivements } from "@main/services/achievements/update-local-unlocked-achivements";
import { updateLocalUnlockedAchievements } from "@main/services/achievements/update-local-unlocked-achivements";
import { downloadsSublevel, gamesSublevel, levelKeys } from "@main/level";
const addGameToLibrary = async (
@ -46,9 +46,9 @@ const addGameToLibrary = async (
await gamesSublevel.put(levelKeys.game(shop, objectId), game);
updateLocalUnlockedAchivements(game);
await createGame(game).catch(() => {});
createGame(game).catch(() => {});
updateLocalUnlockedAchievements(game);
}
};

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@ -13,7 +13,14 @@ const cancelGameDownload = async (
await DownloadManager.cancelDownload(downloadKey);
await downloadsSublevel.del(downloadKey);
const download = await downloadsSublevel.get(downloadKey);
if (!download) return;
await downloadsSublevel.put(downloadKey, {
...download,
status: "removed",
});
};
registerEvent("cancelGameDownload", cancelGameDownload);

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@ -15,6 +15,7 @@ const pauseGameSeed = async (
await downloadsSublevel.put(downloadKey, {
...download,
status: "complete",
shouldSeed: false,
});

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@ -8,12 +8,14 @@ const resumeGameSeed = async (
shop: GameShop,
objectId: string
) => {
const download = await downloadsSublevel.get(levelKeys.game(shop, objectId));
const downloadKey = levelKeys.game(shop, objectId);
const download = await downloadsSublevel.get(downloadKey);
if (!download) return;
await downloadsSublevel.put(levelKeys.game(shop, objectId), {
await downloadsSublevel.put(downloadKey, {
...download,
status: "seeding",
shouldSeed: true,
});

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@ -32,7 +32,7 @@ export const getUnlockedAchievements = async (
return achievementsData
.map((achievementData) => {
const unlockedAchiementData = unlockedAchievements.find(
const unlockedAchievementData = unlockedAchievements.find(
(localAchievement) => {
return (
localAchievement.name.toUpperCase() ==
@ -45,11 +45,11 @@ export const getUnlockedAchievements = async (
? achievementData.icon
: achievementData.icongray;
if (unlockedAchiementData) {
if (unlockedAchievementData) {
return {
...achievementData,
unlocked: true,
unlockTime: unlockedAchiementData.unlockTime,
unlockTime: unlockedAchievementData.unlockTime,
};
}

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@ -57,23 +57,21 @@ export const loadState = async () => {
.values()
.all()
.then((games) => {
return sortBy(
games.filter((game) => game.queued),
"timestamp",
"DESC"
);
return sortBy(games, "timestamp", "DESC");
});
const [nextItemOnQueue] = downloads;
const [nextItemOnQueue] = downloads.filter((game) => game.queued);
const downloadsToSeed = downloads.filter(
(download) =>
download.shouldSeed &&
download.downloader === Downloader.Torrent &&
download.progress === 1 &&
download.uri !== null
(game) =>
game.shouldSeed &&
game.downloader === Downloader.Torrent &&
game.progress === 1 &&
game.uri !== null
);
console.log("downloadsToSeed", downloadsToSeed);
await DownloadManager.startRPC(nextItemOnQueue, downloadsToSeed);
startMainLoop();

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@ -23,23 +23,21 @@ const saveAchievementsOnLocal = async (
return gameAchievementsSublevel
.get(levelKey)
.then(async (gameAchievement) => {
if (gameAchievement) {
await gameAchievementsSublevel.put(levelKey, {
...gameAchievement,
unlockedAchievements: unlockedAchievements,
});
await gameAchievementsSublevel.put(levelKey, {
achievements: gameAchievement?.achievements ?? [],
unlockedAchievements: unlockedAchievements,
});
if (!sendUpdateEvent) return;
if (!sendUpdateEvent) return;
return getUnlockedAchievements(objectId, shop, true)
.then((achievements) => {
WindowManager.mainWindow?.webContents.send(
`on-update-achievements-${objectId}-${shop}`,
achievements
);
})
.catch(() => {});
}
return getUnlockedAchievements(objectId, shop, true)
.then((achievements) => {
WindowManager.mainWindow?.webContents.send(
`on-update-achievements-${objectId}-${shop}`,
achievements
);
})
.catch(() => {});
});
};
@ -133,7 +131,7 @@ export const mergeAchievements = async (
);
})
.catch((err) => {
if (err! instanceof SubscriptionRequiredError) {
if (err instanceof SubscriptionRequiredError) {
achievementsLogger.log(
"Achievements not synchronized on API due to lack of subscription",
game.objectId,

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@ -6,7 +6,7 @@ import { parseAchievementFile } from "./parse-achievement-file";
import { mergeAchievements } from "./merge-achievements";
import type { Game, UnlockedAchievement } from "@types";
export const updateLocalUnlockedAchivements = async (game: Game) => {
export const updateLocalUnlockedAchievements = async (game: Game) => {
const gameAchievementFiles = findAchievementFiles(game);
const achievementFileInsideDirectory =

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@ -219,8 +219,10 @@ export class DownloadManager {
} as PauseDownloadPayload)
.catch(() => {});
WindowManager.mainWindow?.setProgressBar(-1);
this.downloadingGameId = null;
if (downloadKey === this.downloadingGameId) {
WindowManager.mainWindow?.setProgressBar(-1);
this.downloadingGameId = null;
}
}
static async resumeDownload(download: Download) {

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@ -24,7 +24,7 @@ export const mergeWithRemoteGames = async () => {
? game.playTimeInMilliseconds
: localGame.playTimeInMilliseconds;
gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
await gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
...localGame,
remoteId: game.id,
lastTimePlayed: updatedLastTimePlayed,
@ -39,7 +39,7 @@ export const mergeWithRemoteGames = async () => {
? steamUrlBuilder.icon(game.objectId, steamGame.clientIcon)
: null;
gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
await gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
objectId: game.objectId,
title: steamGame?.name,
remoteId: game.id,

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@ -23,6 +23,7 @@
&__content {
display: flex;
flex-direction: column;
flex: 1;
padding: calc(globals.$spacing-unit * 2);
gap: calc(globals.$spacing-unit * 2);
width: 100%;
@ -54,6 +55,7 @@
display: flex;
color: globals.$muted-color;
border-radius: 4px;
&:hover {
background-color: rgba(255, 255, 255, 0.15);
}
@ -104,13 +106,14 @@
&__container {
display: flex;
flex-direction: column;
flex: 1;
overflow: hidden;
}
&__section {
gap: calc(globals.$spacing-unit * 2);
display: flex;
flex-direction: column;
gap: calc(globals.$spacing-unit * 2);
padding-bottom: globals.$spacing-unit;
}

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@ -39,7 +39,7 @@ export function useDownload() {
const pauseDownload = async (shop: GameShop, objectId: string) => {
await window.electron.pauseGameDownload(shop, objectId);
await updateLibrary();
dispatch(clearDownload());
if (lastPacket?.gameId === `${shop}:${objectId}`) dispatch(clearDownload());
};
const resumeDownload = async (shop: GameShop, objectId: string) => {

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@ -5,6 +5,14 @@
flex-direction: column;
gap: calc(globals.$spacing-unit * 2);
&__details-with-article {
display: flex;
align-items: center;
gap: calc(globals.$spacing-unit / 2);
align-self: flex-start;
cursor: pointer;
}
&__header {
display: flex;
align-items: center;

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@ -24,6 +24,7 @@ import {
DownloadIcon,
LinkIcon,
PlayIcon,
QuestionIcon,
ThreeBarsIcon,
TrashIcon,
UnlinkIcon,
@ -122,8 +123,12 @@ export function DownloadGroup({
</p>
{download.downloader === Downloader.Torrent && (
<small>
<small
className="download-group__details-with-article"
data-open-article="peers-and-seeds"
>
{lastPacket?.numPeers} peers / {lastPacket?.numSeeds} seeds
<QuestionIcon size={12} />
</small>
)}
</>
@ -136,7 +141,14 @@ export function DownloadGroup({
return download.status === "seeding" &&
download.downloader === Downloader.Torrent ? (
<>
<p>{t("seeding")}</p>
<p
data-open-article="seeding"
className="download-group__details-with-article"
>
{t("seeding")}
<QuestionIcon />
</p>
{uploadSpeed && <p>{uploadSpeed}/s</p>}
</>
) : (
@ -174,7 +186,7 @@ export function DownloadGroup({
const deleting = isGameDeleting(game.id);
if (download?.progress === 1) {
if (game.download?.progress === 1) {
return [
{
label: t("install"),
@ -189,8 +201,8 @@ export function DownloadGroup({
disabled: deleting,
icon: <UnlinkIcon />,
show:
download.status === "seeding" &&
download.downloader === Downloader.Torrent,
game.download?.status === "seeding" &&
game.download?.downloader === Downloader.Torrent,
onClick: () => {
pauseSeeding(game.shop, game.objectId);
},
@ -200,8 +212,8 @@ export function DownloadGroup({
disabled: deleting,
icon: <LinkIcon />,
show:
download.status !== "seeding" &&
download.downloader === Downloader.Torrent,
game.download?.status !== "seeding" &&
game.download?.downloader === Downloader.Torrent,
onClick: () => {
resumeSeeding(game.shop, game.objectId);
},
@ -217,7 +229,7 @@ export function DownloadGroup({
];
}
if (isGameDownloading || download?.status === "active") {
if (isGameDownloading) {
return [
{
label: t("pause"),

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@ -8,7 +8,7 @@ import "./downloads.scss";
import { DeleteGameModal } from "./delete-game-modal";
import { DownloadGroup } from "./download-group";
import type { GameShop, LibraryGame, SeedingStatus } from "@types";
import { orderBy, sortBy } from "lodash-es";
import { orderBy } from "lodash-es";
import { ArrowDownIcon } from "@primer/octicons-react";
export default function Downloads() {
@ -58,24 +58,24 @@ export default function Downloads() {
complete: [],
};
const result = sortBy(library, (game) => game.download?.timestamp).reduce(
(prev, next) => {
/* Game has been manually added to the library or has been canceled */
if (!next.download?.status || next.download?.status === "removed")
return prev;
const result = orderBy(
library,
(game) => game.download?.timestamp,
"desc"
).reduce((prev, next) => {
/* Game has been manually added to the library */
if (!next.download) return prev;
/* Is downloading */
if (lastPacket?.gameId === next.id)
return { ...prev, downloading: [...prev.downloading, next] };
/* Is downloading */
if (lastPacket?.gameId === next.id)
return { ...prev, downloading: [...prev.downloading, next] };
/* Is either queued or paused */
if (next.download.queued || next.download?.status === "paused")
return { ...prev, queued: [...prev.queued, next] };
/* Is either queued or paused */
if (next.download.queued || next.download?.status === "paused")
return { ...prev, queued: [...prev.queued, next] };
return { ...prev, complete: [...prev.complete, next] };
},
initialValue
);
return { ...prev, complete: [...prev.complete, next] };
}, initialValue);
const queued = orderBy(result.queued, (game) => game.download?.timestamp, [
"desc",

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@ -163,8 +163,10 @@ export function DownloadSettingsModal({
selectedDownloader === downloader ? "primary" : "outline"
}
disabled={
downloader === Downloader.RealDebrid &&
!userPreferences?.realDebridApiToken
(downloader === Downloader.RealDebrid &&
!userPreferences?.realDebridApiToken) ||
(downloader === Downloader.TorBox &&
!userPreferences?.torBoxApiToken)
}
onClick={() => setSelectedDownloader(downloader)}
>