mirror of
https://github.com/hydralauncher/hydra.git
synced 2025-03-09 15:40:26 +00:00
Merge pull request #1444 from hydralauncher/fix/fixing-seeding-on-level
fix: fixing seeding on level
This commit is contained in:
commit
42ae8e76a6
18 changed files with 108 additions and 70 deletions
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@ -159,6 +159,8 @@ def action():
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downloader = downloads.get(game_id)
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if downloader:
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downloader.pause_download()
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if downloading_game_id == game_id:
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downloading_game_id = -1
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elif action == 'cancel':
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downloader = downloads.get(game_id)
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@ -107,7 +107,10 @@ const copyAria2Macos = async () => {
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};
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const copyAria2 = () => {
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if (fs.existsSync("aria2")) {
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const aria2Path =
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process.platform === "win32" ? "aria2/aria2c.exe" : "aria2/aria2c";
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if (fs.existsSync(aria2Path)) {
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console.log("Aria2 already exists, skipping download...");
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return;
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}
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@ -5,7 +5,7 @@ import type { Game, GameShop } from "@types";
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import { steamGamesWorker } from "@main/workers";
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import { createGame } from "@main/services/library-sync";
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import { steamUrlBuilder } from "@shared";
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import { updateLocalUnlockedAchivements } from "@main/services/achievements/update-local-unlocked-achivements";
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import { updateLocalUnlockedAchievements } from "@main/services/achievements/update-local-unlocked-achivements";
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import { downloadsSublevel, gamesSublevel, levelKeys } from "@main/level";
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const addGameToLibrary = async (
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@ -46,9 +46,9 @@ const addGameToLibrary = async (
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await gamesSublevel.put(levelKeys.game(shop, objectId), game);
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updateLocalUnlockedAchivements(game);
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await createGame(game).catch(() => {});
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createGame(game).catch(() => {});
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updateLocalUnlockedAchievements(game);
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}
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};
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@ -13,7 +13,14 @@ const cancelGameDownload = async (
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await DownloadManager.cancelDownload(downloadKey);
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await downloadsSublevel.del(downloadKey);
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const download = await downloadsSublevel.get(downloadKey);
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if (!download) return;
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await downloadsSublevel.put(downloadKey, {
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...download,
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status: "removed",
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});
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};
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registerEvent("cancelGameDownload", cancelGameDownload);
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@ -15,6 +15,7 @@ const pauseGameSeed = async (
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await downloadsSublevel.put(downloadKey, {
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...download,
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status: "complete",
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shouldSeed: false,
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});
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@ -8,12 +8,14 @@ const resumeGameSeed = async (
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shop: GameShop,
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objectId: string
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) => {
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const download = await downloadsSublevel.get(levelKeys.game(shop, objectId));
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const downloadKey = levelKeys.game(shop, objectId);
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const download = await downloadsSublevel.get(downloadKey);
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if (!download) return;
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await downloadsSublevel.put(levelKeys.game(shop, objectId), {
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await downloadsSublevel.put(downloadKey, {
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...download,
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status: "seeding",
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shouldSeed: true,
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});
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@ -32,7 +32,7 @@ export const getUnlockedAchievements = async (
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return achievementsData
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.map((achievementData) => {
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const unlockedAchiementData = unlockedAchievements.find(
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const unlockedAchievementData = unlockedAchievements.find(
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(localAchievement) => {
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return (
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localAchievement.name.toUpperCase() ==
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@ -45,11 +45,11 @@ export const getUnlockedAchievements = async (
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? achievementData.icon
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: achievementData.icongray;
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if (unlockedAchiementData) {
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if (unlockedAchievementData) {
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return {
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...achievementData,
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unlocked: true,
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unlockTime: unlockedAchiementData.unlockTime,
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unlockTime: unlockedAchievementData.unlockTime,
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};
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}
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@ -57,23 +57,21 @@ export const loadState = async () => {
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.values()
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.all()
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.then((games) => {
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return sortBy(
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games.filter((game) => game.queued),
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"timestamp",
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"DESC"
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);
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return sortBy(games, "timestamp", "DESC");
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});
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const [nextItemOnQueue] = downloads;
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const [nextItemOnQueue] = downloads.filter((game) => game.queued);
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const downloadsToSeed = downloads.filter(
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(download) =>
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download.shouldSeed &&
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download.downloader === Downloader.Torrent &&
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download.progress === 1 &&
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download.uri !== null
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(game) =>
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game.shouldSeed &&
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game.downloader === Downloader.Torrent &&
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game.progress === 1 &&
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game.uri !== null
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);
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console.log("downloadsToSeed", downloadsToSeed);
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await DownloadManager.startRPC(nextItemOnQueue, downloadsToSeed);
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startMainLoop();
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@ -23,23 +23,21 @@ const saveAchievementsOnLocal = async (
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return gameAchievementsSublevel
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.get(levelKey)
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.then(async (gameAchievement) => {
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if (gameAchievement) {
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await gameAchievementsSublevel.put(levelKey, {
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...gameAchievement,
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unlockedAchievements: unlockedAchievements,
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});
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await gameAchievementsSublevel.put(levelKey, {
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achievements: gameAchievement?.achievements ?? [],
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unlockedAchievements: unlockedAchievements,
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});
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if (!sendUpdateEvent) return;
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if (!sendUpdateEvent) return;
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return getUnlockedAchievements(objectId, shop, true)
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.then((achievements) => {
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WindowManager.mainWindow?.webContents.send(
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`on-update-achievements-${objectId}-${shop}`,
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achievements
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);
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})
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.catch(() => {});
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}
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return getUnlockedAchievements(objectId, shop, true)
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.then((achievements) => {
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WindowManager.mainWindow?.webContents.send(
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`on-update-achievements-${objectId}-${shop}`,
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achievements
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);
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})
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.catch(() => {});
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});
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};
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@ -133,7 +131,7 @@ export const mergeAchievements = async (
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);
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})
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.catch((err) => {
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if (err! instanceof SubscriptionRequiredError) {
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if (err instanceof SubscriptionRequiredError) {
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achievementsLogger.log(
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"Achievements not synchronized on API due to lack of subscription",
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game.objectId,
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@ -6,7 +6,7 @@ import { parseAchievementFile } from "./parse-achievement-file";
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import { mergeAchievements } from "./merge-achievements";
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import type { Game, UnlockedAchievement } from "@types";
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export const updateLocalUnlockedAchivements = async (game: Game) => {
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export const updateLocalUnlockedAchievements = async (game: Game) => {
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const gameAchievementFiles = findAchievementFiles(game);
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const achievementFileInsideDirectory =
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@ -219,8 +219,10 @@ export class DownloadManager {
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} as PauseDownloadPayload)
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.catch(() => {});
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WindowManager.mainWindow?.setProgressBar(-1);
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this.downloadingGameId = null;
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if (downloadKey === this.downloadingGameId) {
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WindowManager.mainWindow?.setProgressBar(-1);
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this.downloadingGameId = null;
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}
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}
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static async resumeDownload(download: Download) {
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@ -24,7 +24,7 @@ export const mergeWithRemoteGames = async () => {
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? game.playTimeInMilliseconds
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: localGame.playTimeInMilliseconds;
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gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
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await gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
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...localGame,
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remoteId: game.id,
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lastTimePlayed: updatedLastTimePlayed,
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@ -39,7 +39,7 @@ export const mergeWithRemoteGames = async () => {
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? steamUrlBuilder.icon(game.objectId, steamGame.clientIcon)
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: null;
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gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
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await gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
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objectId: game.objectId,
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title: steamGame?.name,
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remoteId: game.id,
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@ -23,6 +23,7 @@
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&__content {
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display: flex;
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flex-direction: column;
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flex: 1;
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padding: calc(globals.$spacing-unit * 2);
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gap: calc(globals.$spacing-unit * 2);
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width: 100%;
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@ -54,6 +55,7 @@
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display: flex;
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color: globals.$muted-color;
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border-radius: 4px;
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&:hover {
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background-color: rgba(255, 255, 255, 0.15);
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}
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@ -104,13 +106,14 @@
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&__container {
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display: flex;
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flex-direction: column;
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flex: 1;
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overflow: hidden;
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}
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&__section {
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gap: calc(globals.$spacing-unit * 2);
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display: flex;
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flex-direction: column;
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gap: calc(globals.$spacing-unit * 2);
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padding-bottom: globals.$spacing-unit;
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}
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@ -39,7 +39,7 @@ export function useDownload() {
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const pauseDownload = async (shop: GameShop, objectId: string) => {
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await window.electron.pauseGameDownload(shop, objectId);
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await updateLibrary();
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dispatch(clearDownload());
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if (lastPacket?.gameId === `${shop}:${objectId}`) dispatch(clearDownload());
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};
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const resumeDownload = async (shop: GameShop, objectId: string) => {
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@ -5,6 +5,14 @@
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flex-direction: column;
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gap: calc(globals.$spacing-unit * 2);
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&__details-with-article {
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display: flex;
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align-items: center;
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gap: calc(globals.$spacing-unit / 2);
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align-self: flex-start;
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cursor: pointer;
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}
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&__header {
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display: flex;
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align-items: center;
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@ -24,6 +24,7 @@ import {
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DownloadIcon,
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LinkIcon,
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PlayIcon,
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QuestionIcon,
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ThreeBarsIcon,
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TrashIcon,
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UnlinkIcon,
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@ -122,8 +123,12 @@ export function DownloadGroup({
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</p>
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{download.downloader === Downloader.Torrent && (
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<small>
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<small
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className="download-group__details-with-article"
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data-open-article="peers-and-seeds"
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>
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{lastPacket?.numPeers} peers / {lastPacket?.numSeeds} seeds
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<QuestionIcon size={12} />
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</small>
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)}
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</>
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@ -136,7 +141,14 @@ export function DownloadGroup({
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return download.status === "seeding" &&
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download.downloader === Downloader.Torrent ? (
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<>
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<p>{t("seeding")}</p>
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<p
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data-open-article="seeding"
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className="download-group__details-with-article"
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>
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{t("seeding")}
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<QuestionIcon />
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</p>
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{uploadSpeed && <p>{uploadSpeed}/s</p>}
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</>
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) : (
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@ -174,7 +186,7 @@ export function DownloadGroup({
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const deleting = isGameDeleting(game.id);
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if (download?.progress === 1) {
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if (game.download?.progress === 1) {
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return [
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{
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label: t("install"),
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@ -189,8 +201,8 @@ export function DownloadGroup({
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disabled: deleting,
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icon: <UnlinkIcon />,
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show:
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download.status === "seeding" &&
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download.downloader === Downloader.Torrent,
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game.download?.status === "seeding" &&
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game.download?.downloader === Downloader.Torrent,
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onClick: () => {
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pauseSeeding(game.shop, game.objectId);
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},
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@ -200,8 +212,8 @@ export function DownloadGroup({
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disabled: deleting,
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icon: <LinkIcon />,
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show:
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download.status !== "seeding" &&
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download.downloader === Downloader.Torrent,
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game.download?.status !== "seeding" &&
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game.download?.downloader === Downloader.Torrent,
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onClick: () => {
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resumeSeeding(game.shop, game.objectId);
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},
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@ -217,7 +229,7 @@ export function DownloadGroup({
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];
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}
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if (isGameDownloading || download?.status === "active") {
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if (isGameDownloading) {
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return [
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{
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label: t("pause"),
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@ -8,7 +8,7 @@ import "./downloads.scss";
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import { DeleteGameModal } from "./delete-game-modal";
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import { DownloadGroup } from "./download-group";
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import type { GameShop, LibraryGame, SeedingStatus } from "@types";
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import { orderBy, sortBy } from "lodash-es";
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import { orderBy } from "lodash-es";
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import { ArrowDownIcon } from "@primer/octicons-react";
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export default function Downloads() {
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@ -58,24 +58,24 @@ export default function Downloads() {
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complete: [],
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};
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const result = sortBy(library, (game) => game.download?.timestamp).reduce(
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(prev, next) => {
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/* Game has been manually added to the library or has been canceled */
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if (!next.download?.status || next.download?.status === "removed")
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return prev;
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const result = orderBy(
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library,
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(game) => game.download?.timestamp,
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"desc"
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).reduce((prev, next) => {
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/* Game has been manually added to the library */
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if (!next.download) return prev;
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/* Is downloading */
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if (lastPacket?.gameId === next.id)
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return { ...prev, downloading: [...prev.downloading, next] };
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/* Is downloading */
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if (lastPacket?.gameId === next.id)
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return { ...prev, downloading: [...prev.downloading, next] };
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/* Is either queued or paused */
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if (next.download.queued || next.download?.status === "paused")
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return { ...prev, queued: [...prev.queued, next] };
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/* Is either queued or paused */
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if (next.download.queued || next.download?.status === "paused")
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return { ...prev, queued: [...prev.queued, next] };
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return { ...prev, complete: [...prev.complete, next] };
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},
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initialValue
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);
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return { ...prev, complete: [...prev.complete, next] };
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}, initialValue);
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const queued = orderBy(result.queued, (game) => game.download?.timestamp, [
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"desc",
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|
|
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@ -163,8 +163,10 @@ export function DownloadSettingsModal({
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selectedDownloader === downloader ? "primary" : "outline"
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}
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disabled={
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downloader === Downloader.RealDebrid &&
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!userPreferences?.realDebridApiToken
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(downloader === Downloader.RealDebrid &&
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!userPreferences?.realDebridApiToken) ||
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(downloader === Downloader.TorBox &&
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!userPreferences?.torBoxApiToken)
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}
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onClick={() => setSelectedDownloader(downloader)}
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>
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