chore: merge with main

This commit is contained in:
Hydra 2024-04-28 19:21:14 +01:00
commit 4636571a25
16 changed files with 1567 additions and 1173 deletions

View file

@ -21,6 +21,8 @@ const getRandomGame = async () => {
}
}
}
return null;
});
};

View file

@ -1,12 +1,33 @@
import psList from "ps-list";
import { tasklist } from "tasklist";
import path from "node:path";
import childProcess from "node:child_process";
import { promisify } from "node:util";
import { app } from "electron";
const TEN_MEGABYTES = 1000 * 1000 * 10;
const execFile = promisify(childProcess.execFile);
export const getProcesses = async () => {
if (process.platform === "win32") {
return tasklist().then((tasks) =>
tasks.map((task) => ({ ...task, name: task.imageName }))
);
}
if (process.platform == "win32") {
const binaryPath = app.isPackaged
? path.join(process.resourcesPath, "dist", "fastlist.exe")
: path.join(__dirname, "..", "..", "resources", "dist", "fastlist.exe");
return psList();
const { stdout } = await execFile(binaryPath, {
maxBuffer: TEN_MEGABYTES,
windowsHide: true,
});
return stdout
.trim()
.split("\r\n")
.map((line) => line.split("\t"))
.map(([pid, ppid, name]) => ({
pid: Number.parseInt(pid, 10),
ppid: Number.parseInt(ppid, 10),
name,
}));
} else {
return psList();
}
};

View file

@ -48,7 +48,7 @@ Promise.all([writePipe.createPipe(), readPipe.createPipe()]).then(async () => {
});
}
readPipe.socket.on("data", (data) => {
readPipe.socket?.on("data", (data) => {
TorrentClient.onSocketData(data);
});
});

View file

@ -1,7 +1,6 @@
import path from "node:path";
import { IsNull, Not } from "typeorm";
import { gameRepository } from "@main/repository";
import { getProcesses } from "@main/helpers";
import { WindowManager } from "./window-manager";
@ -9,27 +8,34 @@ import { WindowManager } from "./window-manager";
const sleep = (ms: number) => new Promise((resolve) => setTimeout(resolve, ms));
export const startProcessWatcher = async () => {
const sleepTime = 100;
const sleepTime = 300;
const gamesPlaytime = new Map<number, number>();
// eslint-disable-next-line no-constant-condition
while (true) {
await sleep(sleepTime);
const games = await gameRepository.find({
where: {
executablePath: Not(IsNull()),
},
});
if (games.length == 0) {
continue;
}
const processes = await getProcesses();
for (const game of games) {
const gameProcess = processes.find((runningProcess) => {
const basename = path.win32.basename(game.executablePath);
const basenameWithoutExtension = path.win32.basename(
game.executablePath,
path.extname(game.executablePath)
);
const executablePath = game.executablePath!;
const basename = path.win32.basename(executablePath);
const basenameWithoutExtension = path.win32.basename(
executablePath,
path.extname(executablePath)
);
const gameProcess = processes.find((runningProcess) => {
if (process.platform === "win32") {
return runningProcess.name === basename;
}
@ -41,7 +47,7 @@ export const startProcessWatcher = async () => {
if (gameProcess) {
if (gamesPlaytime.has(game.id)) {
const zero = gamesPlaytime.get(game.id);
const zero = gamesPlaytime.get(game.id) ?? 0;
const delta = performance.now() - zero;
if (WindowManager.mainWindow) {
@ -55,26 +61,15 @@ export const startProcessWatcher = async () => {
gameRepository.update(game.id, {
lastTimePlayed: new Date().toUTCString(),
});
gamesPlaytime.set(game.id, performance.now());
await sleep(sleepTime);
continue;
}
gamesPlaytime.set(game.id, performance.now());
await sleep(sleepTime);
continue;
}
if (gamesPlaytime.has(game.id)) {
} else if (gamesPlaytime.has(game.id)) {
gamesPlaytime.delete(game.id);
if (WindowManager.mainWindow) {
WindowManager.mainWindow.webContents.send("on-game-close", game.id);
}
}
await sleep(sleepTime);
}
}
};

View file

@ -1,13 +1,9 @@
import type { Repack } from "@main/entity";
import { repackRepository } from "@main/repository";
import type { GameRepack } from "@types";
import { QueryDeepPartialEntity } from "typeorm/query-builder/QueryPartialEntity";
export type GameRepackInput = Omit<
GameRepack,
"id" | "repackerFriendlyName" | "createdAt" | "updatedAt"
>;
export const savePage = async (repacks: GameRepackInput[]) =>
export const savePage = async (repacks: QueryDeepPartialEntity<Repack>[]) =>
Promise.all(
repacks.map((repack) => repackRepository.insert(repack).catch(() => {}))
);

View file

@ -31,11 +31,12 @@ const formatXatabDownloadSize = (str: string) =>
const getXatabRepack = async (url: string) => {
const data = await requestWebPage(url);
const { window } = new JSDOM(data);
const { document } = window;
const $uploadDate = window.document.querySelector(".entry__date");
const $size = window.document.querySelector(".entry__info-size");
const $uploadDate = document.querySelector(".entry__date");
const $size = document.querySelector(".entry__info-size");
const $downloadButton = window.document.querySelector(
const $downloadButton = document.querySelector(
".download-torrent"
) as HTMLAnchorElement;
@ -74,8 +75,10 @@ export const getNewRepacksFromXatab = async (
...repack,
page,
});
} catch (err) {
logger.error(err.message, { method: "getNewRepacksFromXatab" });
} catch (err: unknown) {
logger.error((err as Error).message, {
method: "getNewRepacksFromXatab",
});
}
}

View file

@ -13,8 +13,8 @@ export const requestSteam250 = async (path: string) => {
const steamGameUrl = ($title as HTMLAnchorElement).href;
return {
title: $title.textContent,
objectID: steamGameUrl.split("/").pop(),
title: $title.textContent!,
objectID: steamGameUrl.split("/").pop()!,
};
});
});

View file

@ -47,7 +47,7 @@ export class TorrentClient {
const commonArgs = [BITTORRENT_PORT, writePipePath, readPipePath];
if (app.isPackaged) {
const binaryName = binaryNameByPlatform[process.platform];
const binaryName = binaryNameByPlatform[process.platform]!;
const binaryPath = path.join(
process.resourcesPath,
"hydra-download-manager",
@ -133,7 +133,7 @@ export class TorrentClient {
relations: { repack: true },
});
if (game.progress === 1) {
if (game?.progress === 1) {
const userPreferences = await userPreferencesRepository.findOne({
where: { id: 1 },
});
@ -153,7 +153,7 @@ export class TorrentClient {
}
}
if (WindowManager.mainWindow) {
if (WindowManager.mainWindow && game) {
const progress = this.getGameProgress(game);
WindowManager.mainWindow.setProgressBar(progress === 1 ? -1 : progress);