chore: merge with main

This commit is contained in:
Hydra 2024-04-28 19:21:14 +01:00
commit 4636571a25
16 changed files with 1567 additions and 1173 deletions

View file

@ -1,7 +1,6 @@
import path from "node:path";
import { IsNull, Not } from "typeorm";
import { gameRepository } from "@main/repository";
import { getProcesses } from "@main/helpers";
import { WindowManager } from "./window-manager";
@ -9,27 +8,34 @@ import { WindowManager } from "./window-manager";
const sleep = (ms: number) => new Promise((resolve) => setTimeout(resolve, ms));
export const startProcessWatcher = async () => {
const sleepTime = 100;
const sleepTime = 300;
const gamesPlaytime = new Map<number, number>();
// eslint-disable-next-line no-constant-condition
while (true) {
await sleep(sleepTime);
const games = await gameRepository.find({
where: {
executablePath: Not(IsNull()),
},
});
if (games.length == 0) {
continue;
}
const processes = await getProcesses();
for (const game of games) {
const gameProcess = processes.find((runningProcess) => {
const basename = path.win32.basename(game.executablePath);
const basenameWithoutExtension = path.win32.basename(
game.executablePath,
path.extname(game.executablePath)
);
const executablePath = game.executablePath!;
const basename = path.win32.basename(executablePath);
const basenameWithoutExtension = path.win32.basename(
executablePath,
path.extname(executablePath)
);
const gameProcess = processes.find((runningProcess) => {
if (process.platform === "win32") {
return runningProcess.name === basename;
}
@ -41,7 +47,7 @@ export const startProcessWatcher = async () => {
if (gameProcess) {
if (gamesPlaytime.has(game.id)) {
const zero = gamesPlaytime.get(game.id);
const zero = gamesPlaytime.get(game.id) ?? 0;
const delta = performance.now() - zero;
if (WindowManager.mainWindow) {
@ -55,26 +61,15 @@ export const startProcessWatcher = async () => {
gameRepository.update(game.id, {
lastTimePlayed: new Date().toUTCString(),
});
gamesPlaytime.set(game.id, performance.now());
await sleep(sleepTime);
continue;
}
gamesPlaytime.set(game.id, performance.now());
await sleep(sleepTime);
continue;
}
if (gamesPlaytime.has(game.id)) {
} else if (gamesPlaytime.has(game.id)) {
gamesPlaytime.delete(game.id);
if (WindowManager.mainWindow) {
WindowManager.mainWindow.webContents.send("on-game-close", game.id);
}
}
await sleep(sleepTime);
}
}
};