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refactor: remove process watcher duplicated code
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7785d42021
commit
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1 changed files with 26 additions and 33 deletions
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@ -14,6 +14,20 @@ export const gamesPlaytime = new Map<
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const TICKS_TO_UPDATE_API = 120;
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let currentTick = 1;
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const getSystemProcessSet = async () => {
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const processes = await PythonInstance.getProcessList();
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if (process.platform === "linux")
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return new Set(processes.map((process) => process.name));
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return new Set(processes.map((process) => process.exe));
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};
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const getExecutable = (game: Game) => {
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if (process.platform === "linux")
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return game.executablePath?.split("/").at(-1);
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return game.executablePath;
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};
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export const watchProcesses = async () => {
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const games = await gameRepository.find({
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where: {
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@ -23,45 +37,24 @@ export const watchProcesses = async () => {
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});
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if (games.length === 0) return;
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const processes = await PythonInstance.getProcessList();
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if (process.platform === "linux") {
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const processSet = new Set(processes.map((process) => process.name));
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const processSet = await getSystemProcessSet();
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for (const game of games) {
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const executable = game.executablePath?.split("/").at(-1);
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for (const game of games) {
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const executable = getExecutable(game);
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if (!executable) continue;
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if (!executable) continue;
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const gameProcess = processSet.has(executable);
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const gameProcess = processSet.has(executable);
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if (gameProcess) {
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if (gamesPlaytime.has(game.id)) {
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onTickGame(game);
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} else {
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onOpenGame(game);
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}
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} else if (gamesPlaytime.has(game.id)) {
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onCloseGame(game);
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}
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}
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} else {
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const processSet = new Set(processes.map((process) => process.exe));
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for (const game of games) {
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const executablePath = game.executablePath!;
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const gameProcess = processSet.has(executablePath);
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if (gameProcess) {
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if (gamesPlaytime.has(game.id)) {
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onTickGame(game);
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} else {
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onOpenGame(game);
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}
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} else if (gamesPlaytime.has(game.id)) {
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onCloseGame(game);
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if (gameProcess) {
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if (gamesPlaytime.has(game.id)) {
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onTickGame(game);
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} else {
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onOpenGame(game);
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}
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} else if (gamesPlaytime.has(game.id)) {
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onCloseGame(game);
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}
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}
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