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Merge branch 'feat/migration-to-leveldb' into feature/custom-themes
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44aed56461
commit
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131 changed files with 1918 additions and 2597 deletions
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@ -22,16 +22,16 @@ contextBridge.exposeInMainWorld("electron", {
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/* Torrenting */
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startGameDownload: (payload: StartGameDownloadPayload) =>
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ipcRenderer.invoke("startGameDownload", payload),
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cancelGameDownload: (gameId: number) =>
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ipcRenderer.invoke("cancelGameDownload", gameId),
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pauseGameDownload: (gameId: number) =>
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ipcRenderer.invoke("pauseGameDownload", gameId),
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resumeGameDownload: (gameId: number) =>
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ipcRenderer.invoke("resumeGameDownload", gameId),
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pauseGameSeed: (gameId: number) =>
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ipcRenderer.invoke("pauseGameSeed", gameId),
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resumeGameSeed: (gameId: number) =>
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ipcRenderer.invoke("resumeGameSeed", gameId),
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cancelGameDownload: (shop: GameShop, objectId: string) =>
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ipcRenderer.invoke("cancelGameDownload", shop, objectId),
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pauseGameDownload: (shop: GameShop, objectId: string) =>
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ipcRenderer.invoke("pauseGameDownload", shop, objectId),
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resumeGameDownload: (shop: GameShop, objectId: string) =>
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ipcRenderer.invoke("resumeGameDownload", shop, objectId),
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pauseGameSeed: (shop: GameShop, objectId: string) =>
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ipcRenderer.invoke("pauseGameSeed", shop, objectId),
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resumeGameSeed: (shop: GameShop, objectId: string) =>
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ipcRenderer.invoke("resumeGameSeed", shop, objectId),
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onDownloadProgress: (cb: (value: DownloadProgress) => void) => {
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const listener = (
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_event: Electron.IpcRendererEvent,
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@ -98,40 +98,61 @@ contextBridge.exposeInMainWorld("electron", {
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ipcRenderer.invoke("putDownloadSource", objectIds),
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/* Library */
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addGameToLibrary: (objectId: string, title: string, shop: GameShop) =>
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ipcRenderer.invoke("addGameToLibrary", objectId, title, shop),
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createGameShortcut: (id: number) =>
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ipcRenderer.invoke("createGameShortcut", id),
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updateExecutablePath: (id: number, executablePath: string | null) =>
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ipcRenderer.invoke("updateExecutablePath", id, executablePath),
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updateLaunchOptions: (id: number, launchOptions: string | null) =>
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ipcRenderer.invoke("updateLaunchOptions", id, launchOptions),
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selectGameWinePrefix: (id: number, winePrefixPath: string | null) =>
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ipcRenderer.invoke("selectGameWinePrefix", id, winePrefixPath),
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addGameToLibrary: (shop: GameShop, objectId: string, title: string) =>
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ipcRenderer.invoke("addGameToLibrary", shop, objectId, title),
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createGameShortcut: (shop: GameShop, objectId: string) =>
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ipcRenderer.invoke("createGameShortcut", shop, objectId),
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updateExecutablePath: (
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shop: GameShop,
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objectId: string,
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executablePath: string | null
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) =>
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ipcRenderer.invoke("updateExecutablePath", shop, objectId, executablePath),
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updateLaunchOptions: (
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shop: GameShop,
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objectId: string,
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launchOptions: string | null
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) => ipcRenderer.invoke("updateLaunchOptions", shop, objectId, launchOptions),
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selectGameWinePrefix: (
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shop: GameShop,
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objectId: string,
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winePrefixPath: string | null
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) =>
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ipcRenderer.invoke("selectGameWinePrefix", shop, objectId, winePrefixPath),
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verifyExecutablePathInUse: (executablePath: string) =>
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ipcRenderer.invoke("verifyExecutablePathInUse", executablePath),
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getLibrary: () => ipcRenderer.invoke("getLibrary"),
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openGameInstaller: (gameId: number) =>
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ipcRenderer.invoke("openGameInstaller", gameId),
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openGameInstallerPath: (gameId: number) =>
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ipcRenderer.invoke("openGameInstallerPath", gameId),
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openGameExecutablePath: (gameId: number) =>
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ipcRenderer.invoke("openGameExecutablePath", gameId),
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openGameInstaller: (shop: GameShop, objectId: string) =>
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ipcRenderer.invoke("openGameInstaller", shop, objectId),
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openGameInstallerPath: (shop: GameShop, objectId: string) =>
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ipcRenderer.invoke("openGameInstallerPath", shop, objectId),
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openGameExecutablePath: (shop: GameShop, objectId: string) =>
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ipcRenderer.invoke("openGameExecutablePath", shop, objectId),
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openGame: (
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gameId: number,
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shop: GameShop,
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objectId: string,
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executablePath: string,
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launchOptions: string | null
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) => ipcRenderer.invoke("openGame", gameId, executablePath, launchOptions),
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closeGame: (gameId: number) => ipcRenderer.invoke("closeGame", gameId),
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removeGameFromLibrary: (gameId: number) =>
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ipcRenderer.invoke("removeGameFromLibrary", gameId),
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removeGame: (gameId: number) => ipcRenderer.invoke("removeGame", gameId),
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deleteGameFolder: (gameId: number) =>
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ipcRenderer.invoke("deleteGameFolder", gameId),
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getGameByObjectId: (objectId: string) =>
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ipcRenderer.invoke("getGameByObjectId", objectId),
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resetGameAchievements: (gameId: number) =>
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ipcRenderer.invoke("resetGameAchievements", gameId),
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launchOptions?: string | null
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) =>
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ipcRenderer.invoke(
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"openGame",
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shop,
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objectId,
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executablePath,
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launchOptions
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),
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closeGame: (shop: GameShop, objectId: string) =>
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ipcRenderer.invoke("closeGame", shop, objectId),
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removeGameFromLibrary: (shop: GameShop, objectId: string) =>
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ipcRenderer.invoke("removeGameFromLibrary", shop, objectId),
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removeGame: (shop: GameShop, objectId: string) =>
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ipcRenderer.invoke("removeGame", shop, objectId),
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deleteGameFolder: (shop: GameShop, objectId: string) =>
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ipcRenderer.invoke("deleteGameFolder", shop, objectId),
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getGameByObjectId: (shop: GameShop, objectId: string) =>
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ipcRenderer.invoke("getGameByObjectId", shop, objectId),
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resetGameAchievements: (shop: GameShop, objectId: string) =>
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ipcRenderer.invoke("resetGameAchievements", shop, objectId),
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onGamesRunning: (
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cb: (
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gamesRunning: Pick<GameRunning, "id" | "sessionDurationInMillis">[]
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