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refactor: moved the game status to a global file (accessible to the render part) and used it in game entity
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13 changed files with 26 additions and 20 deletions
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@ -1,9 +1,9 @@
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import { gameRepository } from "@main/repository";
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import { GameStatus } from "@main/constants";
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import { searchRepacks } from "../helpers/search-games";
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import { registerEvent } from "../register-event";
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import sortBy from "lodash/sortBy";
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import { GameStatus } from "@globals";
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const getLibrary = async (_event: Electron.IpcMainInvokeEvent) =>
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gameRepository
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