feat: get process list from rpc

This commit is contained in:
Zamitto 2024-07-03 11:23:50 -03:00
parent 0c1a75eedd
commit 75c8f69e81
10 changed files with 57 additions and 49 deletions

View file

@ -0,0 +1,148 @@
import cp from "node:child_process";
import { Game } from "@main/entity";
import { RPC_PASSWORD, RPC_PORT, startTorrentClient } from "./torrent-client";
import { gameRepository } from "@main/repository";
import { DownloadProgress } from "@types";
import { QueryDeepPartialEntity } from "typeorm/query-builder/QueryPartialEntity";
import { calculateETA } from "./helpers";
import axios from "axios";
import {
CancelDownloadPayload,
StartDownloadPayload,
PauseDownloadPayload,
LibtorrentStatus,
LibtorrentPayload,
} from "./types";
export class RPCManager {
private static rpcProcess: cp.ChildProcess | null = null;
private static downloadingGameId = -1;
private static rpc = axios.create({
baseURL: `http://localhost:${RPC_PORT}`,
headers: {
"x-hydra-rpc-password": RPC_PASSWORD,
},
});
public static spawn(args?: StartDownloadPayload) {
this.rpcProcess = startTorrentClient(args);
}
public static kill() {
if (this.rpcProcess) {
this.rpcProcess.kill();
this.rpcProcess = null;
this.downloadingGameId = -1;
}
}
public static async getProccessList() {
return (await this.rpc.get<string[] | null>("/process-list")).data;
}
public static async getStatus() {
if (this.downloadingGameId === -1) return null;
const response = await this.rpc.get<LibtorrentPayload | null>("/status");
if (response.data === null) return null;
try {
const {
progress,
numPeers,
numSeeds,
downloadSpeed,
bytesDownloaded,
fileSize,
folderName,
status,
gameId,
} = response.data;
this.downloadingGameId = gameId;
const isDownloadingMetadata =
status === LibtorrentStatus.DownloadingMetadata;
const isCheckingFiles = status === LibtorrentStatus.CheckingFiles;
if (!isDownloadingMetadata && !isCheckingFiles) {
const update: QueryDeepPartialEntity<Game> = {
bytesDownloaded,
fileSize,
progress,
status: "active",
};
await gameRepository.update(
{ id: gameId },
{
...update,
folderName,
}
);
}
if (progress === 1 && !isCheckingFiles) {
this.downloadingGameId = -1;
}
return {
numPeers,
numSeeds,
downloadSpeed,
timeRemaining: calculateETA(fileSize, bytesDownloaded, downloadSpeed),
isDownloadingMetadata,
isCheckingFiles,
progress,
gameId,
} as DownloadProgress;
} catch (err) {
return null;
}
}
static async pauseDownload() {
await this.rpc
.post("/action", {
action: "pause",
game_id: this.downloadingGameId,
} as PauseDownloadPayload)
.catch(() => {});
this.downloadingGameId = -1;
}
static async startDownload(game: Game) {
if (!this.rpcProcess) {
this.spawn({
game_id: game.id,
magnet: game.uri!,
save_path: game.downloadPath!,
});
} else {
await this.rpc.post("/action", {
action: "start",
game_id: game.id,
magnet: game.uri,
save_path: game.downloadPath,
} as StartDownloadPayload);
}
this.downloadingGameId = game.id;
}
static async cancelDownload(gameId: number) {
await this.rpc
.post("/action", {
action: "cancel",
game_id: gameId,
} as CancelDownloadPayload)
.catch(() => {});
this.downloadingGameId = -1;
}
}