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feat: get process list from rpc
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commit
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10 changed files with 57 additions and 49 deletions
148
src/main/services/download/rpc-manager.ts
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148
src/main/services/download/rpc-manager.ts
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import cp from "node:child_process";
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import { Game } from "@main/entity";
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import { RPC_PASSWORD, RPC_PORT, startTorrentClient } from "./torrent-client";
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import { gameRepository } from "@main/repository";
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import { DownloadProgress } from "@types";
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import { QueryDeepPartialEntity } from "typeorm/query-builder/QueryPartialEntity";
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import { calculateETA } from "./helpers";
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import axios from "axios";
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import {
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CancelDownloadPayload,
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StartDownloadPayload,
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PauseDownloadPayload,
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LibtorrentStatus,
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LibtorrentPayload,
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} from "./types";
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export class RPCManager {
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private static rpcProcess: cp.ChildProcess | null = null;
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private static downloadingGameId = -1;
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private static rpc = axios.create({
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baseURL: `http://localhost:${RPC_PORT}`,
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headers: {
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"x-hydra-rpc-password": RPC_PASSWORD,
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},
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});
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public static spawn(args?: StartDownloadPayload) {
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this.rpcProcess = startTorrentClient(args);
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}
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public static kill() {
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if (this.rpcProcess) {
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this.rpcProcess.kill();
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this.rpcProcess = null;
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this.downloadingGameId = -1;
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}
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}
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public static async getProccessList() {
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return (await this.rpc.get<string[] | null>("/process-list")).data;
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}
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public static async getStatus() {
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if (this.downloadingGameId === -1) return null;
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const response = await this.rpc.get<LibtorrentPayload | null>("/status");
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if (response.data === null) return null;
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try {
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const {
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progress,
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numPeers,
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numSeeds,
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downloadSpeed,
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bytesDownloaded,
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fileSize,
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folderName,
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status,
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gameId,
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} = response.data;
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this.downloadingGameId = gameId;
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const isDownloadingMetadata =
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status === LibtorrentStatus.DownloadingMetadata;
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const isCheckingFiles = status === LibtorrentStatus.CheckingFiles;
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if (!isDownloadingMetadata && !isCheckingFiles) {
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const update: QueryDeepPartialEntity<Game> = {
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bytesDownloaded,
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fileSize,
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progress,
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status: "active",
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};
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await gameRepository.update(
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{ id: gameId },
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{
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...update,
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folderName,
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}
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);
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}
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if (progress === 1 && !isCheckingFiles) {
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this.downloadingGameId = -1;
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}
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return {
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numPeers,
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numSeeds,
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downloadSpeed,
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timeRemaining: calculateETA(fileSize, bytesDownloaded, downloadSpeed),
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isDownloadingMetadata,
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isCheckingFiles,
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progress,
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gameId,
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} as DownloadProgress;
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} catch (err) {
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return null;
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}
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}
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static async pauseDownload() {
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await this.rpc
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.post("/action", {
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action: "pause",
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game_id: this.downloadingGameId,
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} as PauseDownloadPayload)
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.catch(() => {});
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this.downloadingGameId = -1;
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}
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static async startDownload(game: Game) {
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if (!this.rpcProcess) {
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this.spawn({
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game_id: game.id,
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magnet: game.uri!,
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save_path: game.downloadPath!,
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});
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} else {
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await this.rpc.post("/action", {
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action: "start",
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game_id: game.id,
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magnet: game.uri,
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save_path: game.downloadPath,
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} as StartDownloadPayload);
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}
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this.downloadingGameId = game.id;
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}
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static async cancelDownload(gameId: number) {
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await this.rpc
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.post("/action", {
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action: "cancel",
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game_id: gameId,
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} as CancelDownloadPayload)
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.catch(() => {});
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this.downloadingGameId = -1;
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}
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}
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