Merge branch 'main' into feat/macos-test

This commit is contained in:
Zamitto 2024-05-31 16:23:20 -03:00
commit 89464f4d3e

View file

@ -1,13 +1,28 @@
import { gameRepository } from "@main/repository";
import { generateYML } from "../helpers/generate-lutris-yaml";
import { shell } from "electron";
import path from "node:path";
import fs from "node:fs";
import { writeFile } from "node:fs/promises";
import { spawnSync, exec } from "node:child_process";
import { registerEvent } from "../register-event";
import { shell } from "electron";
import { gameRepository } from "@main/repository";
import { generateYML } from "../helpers/generate-lutris-yaml";
import { getDownloadsPath } from "../helpers/get-downloads-path";
import { registerEvent } from "../register-event";
const executeGameInstaller = (filePath: string) => {
if (process.platform === "win32") {
shell.openPath(filePath);
return true;
}
if (spawnSync("which", ["wine"]).status === 0) {
exec(`wine "${filePath}"`);
return true;
}
return false;
};
const openGameInstaller = async (
_event: Electron.IpcMainInvokeEvent,
@ -17,7 +32,7 @@ const openGameInstaller = async (
where: { id: gameId, isDeleted: false },
});
if (!game) return true;
if (!game || !game.folderName) return true;
const gamePath = path.join(
game.downloadPath ?? (await getDownloadsPath()),
@ -29,15 +44,24 @@ const openGameInstaller = async (
return true;
}
const setupPath = path.join(gamePath, "setup.exe");
if (!fs.existsSync(setupPath)) {
shell.openPath(gamePath);
return true;
if (fs.lstatSync(gamePath).isFile()) {
return executeGameInstaller(gamePath);
}
if (process.platform === "win32") {
shell.openPath(setupPath);
return true;
const setupPath = path.join(gamePath, "setup.exe");
if (fs.existsSync(setupPath)) {
return executeGameInstaller(setupPath);
}
const gamePathFileNames = fs.readdirSync(gamePath);
const gamePathExecutableFiles = gamePathFileNames.filter(
(fileName: string) => path.extname(fileName).toLowerCase() === ".exe"
);
if (gamePathExecutableFiles.length === 1) {
return executeGameInstaller(
path.join(gamePath, gamePathExecutableFiles[0])
);
}
if (spawnSync("which", ["lutris"]).status === 0) {
@ -47,12 +71,8 @@ const openGameInstaller = async (
return true;
}
if (spawnSync("which", ["wine"]).status === 0) {
exec(`wine "${setupPath}"`);
return true;
}
return false;
shell.openPath(gamePath);
return true;
};
registerEvent("openGameInstaller", openGameInstaller);