refactor: changing res variable name to something more descriptive

This commit is contained in:
Fhilipe Coelho 2024-04-14 22:16:57 -03:00
parent 1f3eedfb15
commit 9642212ffd
4 changed files with 7 additions and 33 deletions

View file

@ -1,26 +0,0 @@
name: Sync
on:
push:
branches: "**"
jobs:
sync:
runs-on: ubuntu-latest
steps:
- name: Check out Git repository
uses: actions/checkout@v4
- name: Sync with remote repository
run: |
rm -rf .git
git init
git remote add origin https://hydralauncher:${{ secrets.HYDRA_GITHUB_SECRET }}@github.com/hydralauncher/hydra
git config --global init.defaultBranch main
git config --global user.name "GitHub Actions"
git config --global user.email "<>"
git checkout -b main
git add .
git commit -a -m "$GITHUB_SHA"
git push origin main --force

View file

@ -19,7 +19,7 @@ export function Downloads() {
const navigate = useNavigate();
const [filteredLibrary, setFilteredLibrary] = useState<Game[]>([]);
const [showBinaryNotFoundModal, setShowBinaryNotFoundModal] = useState<boolean>(false);
const [showBinaryNotFoundModal, setShowBinaryNotFoundModal] = useState(false);
const {
game: gameDownloading,
@ -39,8 +39,8 @@ export function Downloads() {
}, [library]);
const openGame = (gameId: number) =>
window.electron.openGame(gameId).then(res => {
if (!res) setShowBinaryNotFoundModal(true);
window.electron.openGame(gameId).then(isBinaryInPath => {
if (!isBinaryInPath) setShowBinaryNotFoundModal(true);
updateLibrary();
});

View file

@ -28,7 +28,7 @@ export function HeroPanel({
}: HeroPanelProps) {
const { t } = useTranslation("game_details");
const [showBinaryNotFoundModal, setShowBinaryNotFoundModal] = useState<boolean>(false);
const [showBinaryNotFoundModal, setShowBinaryNotFoundModal] = useState(false);
const {
game: gameDownloading,
@ -49,8 +49,8 @@ export function HeroPanel({
const isGameDownloading = isDownloading && gameDownloading?.id === game?.id;
const openGame = (gameId: number) =>
window.electron.openGame(gameId).then(res => {
if (!res) setShowBinaryNotFoundModal(true);
window.electron.openGame(gameId).then(isBinaryInPath => {
if (!isBinaryInPath) setShowBinaryNotFoundModal(true);
updateLibrary();
});

View file

@ -22,4 +22,4 @@ export const BinaryNotFoundModal = ({
{t("instructions")}
</Modal>
)
}
}