refactor: change game delete to soft delete

This commit is contained in:
JackEnx 2024-04-21 16:36:34 -03:00
parent 1395cd40a9
commit a947b93669
17 changed files with 115 additions and 44 deletions

View file

@ -1,47 +0,0 @@
import path from "node:path";
import fs from "node:fs";
import { GameStatus } from "@main/constants";
import { gameRepository } from "@main/repository";
import { getDownloadsPath } from "../helpers/get-downloads-path";
import { logger } from "@main/services";
import { registerEvent } from "../register-event";
const deleteGameFolder = async (
_event: Electron.IpcMainInvokeEvent,
gameId: number
) => {
const game = await gameRepository.findOne({
where: {
id: gameId,
status: GameStatus.Cancelled,
},
});
if (!game) return;
if (game.folderName) {
const folderPath = path.join(await getDownloadsPath(), game.folderName);
if (fs.existsSync(folderPath)) {
return new Promise((resolve, reject) => {
fs.rm(
folderPath,
{ recursive: true, force: true, maxRetries: 5, retryDelay: 200 },
(error) => {
if (error) {
logger.error(error);
reject();
}
resolve(null);
}
);
});
}
}
};
registerEvent(deleteGameFolder, {
name: "deleteGameFolder",
});