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feat: sync library
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parent
15176a12de
commit
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6 changed files with 167 additions and 7 deletions
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@ -4,8 +4,12 @@ import { IsNull, Not } from "typeorm";
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import { gameRepository } from "@main/repository";
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import { getProcesses } from "@main/helpers";
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import { WindowManager } from "./window-manager";
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import { HydraApi } from "./hydra-api";
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const gamesPlaytime = new Map<number, number>();
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const gamesPlaytime = new Map<
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number,
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{ lastTick: number; firstTick: number }
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>();
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export const watchProcesses = async () => {
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const games = await gameRepository.find({
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@ -37,7 +41,9 @@ export const watchProcesses = async () => {
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if (gameProcess) {
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if (gamesPlaytime.has(game.id)) {
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const zero = gamesPlaytime.get(game.id) ?? 0;
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const gamePlaytime = gamesPlaytime.get(game.id)!;
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const zero = gamePlaytime.lastTick;
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const delta = performance.now() - zero;
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if (WindowManager.mainWindow) {
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@ -48,12 +54,57 @@ export const watchProcesses = async () => {
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playTimeInMilliseconds: game.playTimeInMilliseconds + delta,
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lastTimePlayed: new Date(),
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});
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}
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gamesPlaytime.set(game.id, performance.now());
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gamesPlaytime.set(game.id, {
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...gamePlaytime,
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lastTick: performance.now(),
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});
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} else {
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if (game.remoteId) {
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HydraApi.put(`/games/${game.remoteId}`, {
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playTimeDeltaInMilliseconds: 0,
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lastTimePlayed: new Date(),
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});
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} else {
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HydraApi.post("/games", {
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objectId: game.objectID,
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playTimeInMilliseconds: Math.round(game.playTimeInMilliseconds),
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shop: game.shop,
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lastTimePlayed: new Date(),
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}).then((response) => {
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const { id: remoteId } = response.data;
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gameRepository.update({ objectID: game.objectID }, { remoteId });
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});
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}
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gamesPlaytime.set(game.id, {
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lastTick: performance.now(),
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firstTick: performance.now(),
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});
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}
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} else if (gamesPlaytime.has(game.id)) {
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const gamePlaytime = gamesPlaytime.get(game.id)!;
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gamesPlaytime.delete(game.id);
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if (game.remoteId) {
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HydraApi.put(`/games/${game.remoteId}`, {
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playTimeInMilliseconds: Math.round(
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performance.now() - gamePlaytime.firstTick
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),
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lastTimePlayed: game.lastTimePlayed,
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});
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} else {
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HydraApi.post("/games", {
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objectId: game.objectID,
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playTimeInMilliseconds: Math.round(game.playTimeInMilliseconds),
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shop: game.shop,
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lastTimePlayed: game.lastTimePlayed,
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}).then((response) => {
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const { id: remoteId } = response.data;
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gameRepository.update({ objectID: game.objectID }, { remoteId });
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});
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}
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if (WindowManager.mainWindow) {
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WindowManager.mainWindow.webContents.send("on-game-close", game.id);
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}
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