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feat: save achievements cache
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parent
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commit
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4 changed files with 90 additions and 29 deletions
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@ -1,4 +1,4 @@
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import { formatDistance, subMilliseconds } from "date-fns";
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import { format, formatDistance, subMilliseconds } from "date-fns";
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import type { FormatDistanceOptions } from "date-fns";
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import {
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ptBR,
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@ -67,5 +67,10 @@ export function useDate() {
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return "";
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}
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},
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format: (timestamp: number): string => {
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const locale = getDateLocale();
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return format(timestamp, locale == enUS ? "MM/dd/yyyy - HH:mm" : "dd/MM/yyyy - HH:mm");
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},
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};
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}
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@ -5,8 +5,9 @@ import { Button } from "@renderer/components";
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import * as styles from "./sidebar.css";
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import { gameDetailsContext } from "@renderer/context";
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import { useFormat } from "@renderer/hooks";
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import { useDate, useFormat } from "@renderer/hooks";
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import { DownloadIcon, PeopleIcon } from "@primer/octicons-react";
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import { SPACING_UNIT, vars } from "@renderer/theme.css";
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export function Sidebar() {
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const [_howLongToBeat, _setHowLongToBeat] = useState<{
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@ -21,6 +22,7 @@ export function Sidebar() {
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useContext(gameDetailsContext);
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const { t } = useTranslation("game_details");
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const { format } = useDate();
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const { numberFormatter } = useFormat();
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@ -46,16 +48,42 @@ export function Sidebar() {
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isLoading={howLongToBeat.isLoading}
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/> */}
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{achievements.map((achievement, index) => (
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<div key={index}>
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<img
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src={achievement.unlocked ? achievement.icon : achievement.icongray}
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/>
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<p>{achievement.displayName}</p>
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{achievement.unlockTime &&
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new Date(achievement.unlockTime).toDateString()}
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{achievements.length && (
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<div
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style={{
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display: "flex",
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flexDirection: "column",
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gap: `${SPACING_UNIT}px`,
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padding: `${SPACING_UNIT}px`,
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}}
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>
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{achievements.map((achievement, index) => (
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<div
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key={index}
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style={{
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display: "flex",
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flexDirection: "row",
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alignItems: "center",
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gap: `${SPACING_UNIT}px`,
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}}
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title={achievement.description}
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>
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<img
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style={{
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height: "72px",
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}}
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src={
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achievement.unlocked ? achievement.icon : achievement.icongray
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}
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/>
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<div>
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<p>{achievement.displayName}</p>
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{achievement.unlockTime && format(achievement.unlockTime)}
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</div>
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</div>
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))}
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</div>
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))}
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)}
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{stats && (
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<>
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