hydra/src/main/events/library/close-game.ts
2025-01-19 17:59:39 +00:00

54 lines
1.4 KiB
TypeScript

import { registerEvent } from "../register-event";
import { logger } from "@main/services";
import sudo from "sudo-prompt";
import { app } from "electron";
import { PythonRPC } from "@main/services/python-rpc";
import { ProcessPayload } from "@main/services/download/types";
import { gamesSublevel, levelKeys } from "@main/level";
import { GameShop } from "@types";
const getKillCommand = (pid: number) => {
if (process.platform == "win32") {
return `taskkill /PID ${pid}`;
}
return `kill -9 ${pid}`;
};
const closeGame = async (
_event: Electron.IpcMainInvokeEvent,
shop: GameShop,
objectId: string
) => {
const processes =
(await PythonRPC.rpc.get<ProcessPayload[] | null>("/process-list")).data ||
[];
const game = await gamesSublevel.get(levelKeys.game(shop, objectId));
if (!game) return;
const gameProcess = processes.find((runningProcess) => {
if (process.platform === "linux") {
return runningProcess.name === game.executablePath?.split("/").at(-1);
} else {
return runningProcess.exe === game.executablePath;
}
});
if (gameProcess) {
try {
process.kill(gameProcess.pid);
} catch (err) {
sudo.exec(
getKillCommand(gameProcess.pid),
{ name: app.getName() },
(error, _stdout, _stderr) => {
logger.error(error);
}
);
}
}
};
registerEvent("closeGame", closeGame);